Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 18, 2014, 08:21:20 AM

Title: Custom Map #237: Emergence. By: Richard333
Post by: AutoPost on February 18, 2014, 08:21:20 AM
This topic is for discussion of map #237: Emergence
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=237)

Author: Richard333
Size: 128x128

Desc:
#NoDigitalis#Spores#NoTechLimits#CRPL
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: Asbestos on February 18, 2014, 10:50:57 AM
Oh, wow. That thing gives me the image of a volcano rising from the ocean floor.
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: Grayzzur on February 18, 2014, 11:02:55 AM
I think that was the idea.

Fun map.
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: SuperTerminator on February 18, 2014, 11:10:39 AM
One of my favorite parts about this map was trying to cap the "sporemitter" with lazers. It took somewhere around 15-20 lazers supported by bombers, blasters, and shields to clear it off.
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: mzimmer74 on February 18, 2014, 11:34:51 AM
Nice one.  I enjoyed this map.  Definitely needed beam towers to move forward!
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: Jerdog on February 18, 2014, 12:39:00 PM
One of my very favorites!
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: teknotiss on February 18, 2014, 12:39:00 PM
a rare use of the "line of shields" tactic for me, plus lots of beams!
great map dude  8)
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: Jamz on February 18, 2014, 04:34:28 PM
An innovative map which could be enjoyed as a short game, not too long and not an annoying drag.
As the others said, it was a great map and it was BEAMing with fun! Haha, get it!? Beaming... beams everywhere... hehe... uhh okay sorry.  :-[

Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: First on February 19, 2014, 12:59:31 AM
Beautiful textures, enjoyable and relaxing map. Thanks for the shout and for the map!
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: blac0177 on March 14, 2014, 04:16:01 PM
Wish I could just mute the volcano thing.  Cool idea though
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: ocbaker on April 01, 2014, 09:49:53 PM
Decided to try and cap the Tower, was quite fun! http://i.imgur.com/IblNqAp.png
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: teknotiss on April 02, 2014, 10:30:49 AM
Quote from: ocbaker on April 01, 2014, 09:49:53 PM
Decided to try and cap the Tower, was quite fun! http://i.imgur.com/IblNqAp.png

in future small images can be attached using the Additional Options drop menu. just so you know  8)
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: pasqualz on June 10, 2014, 02:03:45 PM
Does anyone have a video of how the top scorers complete maps like this in under a minute? I'm a casual player so my mind just can't perceive of a way to build enough firepower to get in close and destroy emitters that quickly. Anyone have a video of the methodology?
Thanks!
Pasqual
Title: Re: Custom Map #237: Emergence. By: Richard333
Post by: ea3401 on June 10, 2014, 02:29:27 PM
Quote from: pasqualz on June 10, 2014, 02:03:45 PM
Does anyone have a video of how the top scorers complete maps like this in under a minute? I'm a casual player so my mind just can't perceive of a way to build enough firepower to get in close and destroy emitters that quickly. Anyone have a video of the methodology?

You just have to start this map with a nullifier on a perfect spot. One cannon was enough firepower to protect it.

You can find some good speedrun videos here: http://knucklecracker.com/forums/index.php?topic=14209.0 (http://knucklecracker.com/forums/index.php?topic=14209.0)