Knuckle Cracker

Creeper World 3 => The Coder's Corner => Topic started by: First on February 18, 2014, 02:44:15 AM

Title: CRPL - Queue/Abort the queued move of another unit
Post by: First on February 18, 2014, 02:44:15 AM
I'm thinking to queue or abort the move of a player unit from a crpl core. Destroy and Damage have a uid reference, so I can do the worst. How about QueueMove and/or AbortMove?

- First
Title: Re: CRPL - Queue/Abort the queued move of another unit
Post by: Annonymus on February 18, 2014, 07:59:33 AM
This was already treated here: http://knucklecracker.com/forums/index.php?topic=15417.0
You should read virgil's answer in there.