Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 17, 2014, 02:25:12 PM

Title: Custom Map #234: pyramis. By: Crimson King
Post by: AutoPost on February 17, 2014, 02:25:12 PM
This topic is for discussion of map #234: pyramis
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=234)

Author: Crimson King
Size: 153x153

Desc:
#NoDigitalis #CRPL #TechLimits Pyramid world with some old tech present
Title: Re: Custom Map #234: pyramis. By: Crimson King
Post by: Crimson King on February 17, 2014, 02:31:17 PM
I'd like to thank kwinse for most of the CRPL coding for this map. I'd also like to thank everybody who helped with our CRPL related questions.
Title: Re: Custom Map #234: pyramis. By: Crimson King
Post by: teknotiss on February 17, 2014, 04:50:14 PM
loved this map :), but if you didn't want a speed kill you'll need to defend that corrupted terp a bit ;)
i wasn't even very efficient, pretty sure i can shorten my time a bit, but i really enjoyed this one, and that unit will be really annoying if it lives too long!
good one dude(s) 8)
Title: Re: Custom Map #234: pyramis. By: Crimson King
Post by: Asbestos on February 17, 2014, 09:55:49 PM
Spoiler
You can use AC rain to make lots of areas where the Terp can't terraform.
[close]
Title: Re: Custom Map #234: pyramis. By: Crimson King
Post by: Grayzzur on February 18, 2014, 11:54:30 AM
That could be a very interesting enemy if he were defended a bit. Since you can take him out right away, this map is quick and easy. I'd like to see another one where that Terp becomes a problem!
Title: Re: Custom Map #234: pyramis. By: Crimson King
Post by: Crimson King on February 18, 2014, 12:18:56 PM
The prototype was never meant to be a real threat or hindrance. This was more of a "look what we made" map. There is discussion about using this in future maps in other ways  ;).
Title: Re: Custom Map #234: pyramis. By: Crimson King
Post by: teknotiss on February 18, 2014, 12:41:01 PM
Quote from: Crimson King on February 18, 2014, 12:18:56 PM
The prototype was never meant to be a real threat or hindrance. This was more of a "look what we made" map. There is discussion about using this in future maps in other ways  ;).

well i'd advocate a lower rate of fire if you put a decent defence around it, if there no safe zone (perhaps even if there is!)

still i like this map, wonder what the next will be like 8)