This topic is for discussion of map #234: pyramis
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=234)
Author: Crimson King
Size: 153x153
Desc:
#NoDigitalis #CRPL #TechLimits Pyramid world with some old tech present
I'd like to thank kwinse for most of the CRPL coding for this map. I'd also like to thank everybody who helped with our CRPL related questions.
loved this map :), but if you didn't want a speed kill you'll need to defend that corrupted terp a bit ;)
i wasn't even very efficient, pretty sure i can shorten my time a bit, but i really enjoyed this one, and that unit will be really annoying if it lives too long!
good one dude(s) 8)
Spoiler
You can use AC rain to make lots of areas where the Terp can't terraform.
That could be a very interesting enemy if he were defended a bit. Since you can take him out right away, this map is quick and easy. I'd like to see another one where that Terp becomes a problem!
The prototype was never meant to be a real threat or hindrance. This was more of a "look what we made" map. There is discussion about using this in future maps in other ways ;).
Quote from: Crimson King on February 18, 2014, 12:18:56 PM
The prototype was never meant to be a real threat or hindrance. This was more of a "look what we made" map. There is discussion about using this in future maps in other ways ;).
well i'd advocate a lower rate of fire if you put a decent defence around it, if there no safe zone (perhaps even if there is!)
still i like this map, wonder what the next will be like 8)