Hey flash...
The techs required to win the map is tooooooooooooooooooooooooooooooo subjective.
Besides, the only difference between v1 and v2
Spoiler
was training the PZ bertha on the digitalis thread so the bridge would not form.
Nice maps anyway, but the inhibitor needs a way to ferry creeper / stuff away. The creeper movement alone is too slow to threaten the player, and the starting area too wide.
By the time you get to engage the creeper for real, you have upgrades, energy, and an army of everything.
And I really didn't build the bombers.