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Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 16, 2014, 12:42:10 PM

Title: Custom Map #227: Inhibitor's Wrath (Hard). By: Flash1225
Post by: AutoPost on February 16, 2014, 12:42:10 PM
This topic is for discussion of map #227: Inhibitor's Wrath (Hard)
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=227)

Author: Flash1225
Size: 256x84

Desc:
The inhibitor wants revenge. This time, you have only the techs required to beat this map. Plus, there 2 emitters, one guarding the bomber tech, and the other being a source of digitalis to move the inhibitor's creeper across the void.
Title: Re: Custom Map #227: Inhibitor's Wrath (Hard). By: Flash1225
Post by: burguertime on February 17, 2014, 05:33:41 PM
Hey flash...

The techs required to win the map is tooooooooooooooooooooooooooooooo subjective.

Besides, the only difference between v1 and v2
Spoiler
was training the PZ bertha on the digitalis thread so the bridge would not form.
[close]

Nice maps anyway, but the inhibitor needs a way to ferry creeper / stuff away. The creeper movement alone is too slow to threaten the player, and the starting area too wide.

By the time you get to engage the creeper for real, you have upgrades, energy, and an army of everything.

And I really didn't build the bombers.