Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 07, 2014, 11:09:45 AM

Title: Custom Map #204: Creeper Gully. By: Mykael
Post by: AutoPost on February 07, 2014, 11:09:45 AM
This topic is for discussion of map #204: Creeper Gully
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=204)

Author: Mykael
Size: 128x84

Desc:
Seems a simple mission - empty the creeper out of the gully - but space if tight. #LIMITEDTECH #NOFORGE #NOAC #NOORE
Title: Re: Custom Map #204: Creeper Gully. By: Mykael
Post by: Helper on February 07, 2014, 03:21:27 PM
Good game - fun figuring out where/how to place your Collectors and Relays.
Would have been more fun with Totems/Aether.

Thanks,
H
Title: Re: Custom Map #204: Creeper Gully. By: Mykael
Post by: Karsten75 on February 07, 2014, 03:36:15 PM
(http://i.imgflip.com/6aixa.jpg)
Title: Re: Custom Map #204: Creeper Gully. By: Mykael
Post by: Jamz on February 07, 2014, 04:23:00 PM
Yeah, maps without totems and aether can be very frustrating.
Fortunately, it wasn't too bad though with this map as it wasn't too difficult. In fact, if there were totems, it probably would've made this map too easy as we'd be able to abuse the increase weapon range.

What I was surprised with, although I didn't use it was that terps were available. 
Title: Re: Custom Map #204: Creeper Gully. By: Mykael
Post by: mykael on February 12, 2014, 10:10:27 PM
I'll probably do a larger version with Aether and ore - think they would have made this little map a bit to busy/easy.

Terps - yeah you can build them, but I suspect they'll slow you down compared to playing without them.
Title: Re: Custom Map #204: Creeper Gully. By: Mykael
Post by: Katra on February 15, 2014, 05:10:19 PM
I found terps quite useful for flattening out some spots on the ridges.