Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on February 01, 2014, 09:20:35 AM

Title: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: AutoPost on February 01, 2014, 09:20:35 AM
This topic is for discussion of map #186: teks017 flipper-licious 1
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=186)

Author: teknotiss
Size: 255x255

Desc:
flip-mitters on high terrain, and an ancient ruin to defend, get in there! #teks #ACassist #firepower

Note: Please stop reporting this map for auto-fail. This map auto-fails because it needs the shield keys from the following maps:
 - Map 93: Level 1 by Zack.
 - Map 111: Level 2 by Zack.

To play this map, you need to first play those two maps.
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: shoeface on February 01, 2014, 10:29:36 AM
I get an instant mission failure on this map for some reason. (using v1.72)
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: Jamz on February 01, 2014, 01:18:59 PM
Quote from: shoeface on February 01, 2014, 10:29:36 AM
I get an instant mission failure on this map for some reason. (using v1.72)

Mmm yup. Same here. :/
On v1.72. Windows 7 64-bit version.
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: Grauniad on February 01, 2014, 02:47:41 PM
Instant mission failures are indicative that the map author has a pre-requisite map you have to play first.

Often the map author forgets to output a message before ending the mission when this is the case.
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: knucracker on February 01, 2014, 02:56:53 PM
Yeah, it looks like two shield keys are required before you can play this mission.  Which two, I'm not sure...
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: Volix on February 02, 2014, 11:10:08 PM
It requires "Level 1" and "Level 2" by Zack.  I think the lock caught a ride with the fipp-mitter script.   ::)
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: teknotiss on February 03, 2014, 11:18:07 AM
durn it ???, i was sure i deleted all the CRPL cores and purged the scripts. must have done something wrong somewhere. sorry dudes! but i do recommend zack's maps anyway so play them first and i'll be more careful when pinching scripts in future :-[
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: Flabort on February 03, 2014, 07:18:07 PM
This really should be in the official code examples thread by now, I think I'll go do that, but the "official" Flip Emitter script (v2.2):
Spoiler
# Converterv2.crpl
# Created on: 1/3/2014 1:53:35 PM
# ------------------------------------------
$amtCreeper:50
$amtAnti:-25
$interval:60
$startState:0
#Initializes state, thanks to Grayzzur for the idea.
Once
<-startState ->state
"
" ->lineBreak
endonce
#Checks if there is creeper, if there is, sets the converter to make creeper.
CurrentCoords GetCreeper 0 gt if
1 ->state
SetPopUpText("amt: " <-amtCreeper <-lineBreak "delay: " <-interval 30 div concat concat concat concat)
SetUnitAttribute(Self CONST_COUNTSFORVICTORY TRUE)
endif
#Checks if there is anticreeper, if there is, sets the converter to make AC
CurrentCoords GetCreeper 0 lt if
0 ->state
#the linebreak is on purpose, and concat because the amt isn't always the same.
SetPopUpText("amt: " <-amtAnti <-lineBreak "delay: " <-interval 30 div concat concat concat concat)
SetUnitAttribute(Self CONST_COUNTSFORVICTORY FALSE)
endif
#Checks the state, remember if there was nothing under it, it will use it's last state!
<-state if
CurrentCoords <-amtCreeper SetCreeper
else
CurrentCoords <-amtAnti SetCreeper
endif
<-interval Delay
[close]
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: ZackNAttack on February 12, 2014, 08:47:38 PM
Quote from: teknotiss on February 03, 2014, 11:18:07 AM
durn it ???, i was sure i deleted all the CRPL cores and purged the scripts. must have done something wrong somewhere. sorry dudes! but i do recommend zack's maps anyway so play them first and i'll be more careful when pinching scripts in future :-[

What scripts do you have on the level? If you have Keyz.crpl on it, that's the problem.
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: teknotiss on February 13, 2014, 09:03:52 AM
Quote from: ZackNAttack on February 12, 2014, 08:47:38 PM
Quote from: teknotiss on February 03, 2014, 11:18:07 AM
durn it ???, i was sure i deleted all the CRPL cores and purged the scripts. must have done something wrong somewhere. sorry dudes! but i do recommend zack's maps anyway so play them first and i'll be more careful when pinching scripts in future :-[

What scripts do you have on the level? If you have Keyz.crpl on it, that's the problem.

pretty sure i deleted that, but i may have failed to recompile, this is probably the reason, i was tired when completing that one
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: mckinnal on April 02, 2015, 06:50:45 PM
i took out all the creep and even the flip-emiters, but the level still wont end, did i miss something?
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: RrR on April 03, 2015, 01:43:16 PM
You need to nullify all the flip-emitters and collect all the bertha tech to win.
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: mckinnal on April 04, 2015, 10:20:27 AM
i did but nothing happened
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: teknotiss on April 04, 2015, 06:55:18 PM
Quote from: mckinnal on April 04, 2015, 10:20:27 AM
i did but nothing happened
so you played and got to the end, killed all enemy units and collected the tech?
and then when nothing happened you quit and there was no scoreboard?

sorry dude, just need more data!
8)
Title: Re: Custom Map #186: teks017 flipper-licious 1. By: teknotiss
Post by: mckinnal on April 05, 2015, 06:20:33 PM
yes, i took out all the creeper, nulified all the emiters and collected all the tech. and yes, i quit and there as no scoreboard