Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 30, 2014, 05:16:53 PM

Title: Custom Map #174: Modern Warfare. By: MadMag
Post by: AutoPost on January 30, 2014, 05:16:53 PM
This topic is for discussion of map #174: Modern Warfare
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=174)

Author: MadMag
Size: 256x104

Desc:
The evil creeper has taken over a AC factory and is creating creeper instead! Do your duty and take back the factory! #MadMag #CRPL #CustomEnemy #CustomSound #Sounds #Spores #NoDigitalis
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Clean0nion on January 30, 2014, 05:26:54 PM
Oh, you are so evil, changing the creeper colour like that.

Question: How are you making the terrain-shaped sprites? I can't find any way to produce an image on a graph so precisely.
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: MadMag on January 31, 2014, 01:58:38 AM
Me like evil  ;D

Answer: Take a screenshot of the map and import it into your favorite image editor (Photoshop or GiMP would be the best) and just trace the part of the terrain you want to make a sprite out of, then copy that part into a 64x64, 128x128 or 256x256 transparent .png. I hope that did answer your question, if not I`m happy to help more when we meet in chat.
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Clean0nion on January 31, 2014, 03:23:19 AM
Quote from: MadMag on January 31, 2014, 01:58:38 AM
Me like evil  ;D

Answer: Take a screenshot of the map and import it into your favorite image editor (Photoshop or GiMP would be the best) and just trace the part of the terrain you want to make a sprite out of, then copy that part into a 64x64, 128x128 or 256x256 transparent .png. I hope that did answer your question, if not I`m happy to help more when we meet in chat.
Well, that's very obvious. I can't believe I didn't think of that. Thanks!
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Helper on January 31, 2014, 10:55:35 AM
Wow! This is one amazing game.
It wasn't until about the last 10 minutes that I figured out how in the <blank> to finish it up, but it was fun all the way through. I was saving about every 30 seconds - thankfully - because there were multiple re-starts.

Very nicely done.
H
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: MadMag on January 31, 2014, 10:59:42 AM
Glad you like it!
Thanks.
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Clean0nion on January 31, 2014, 11:10:08 AM
Sorry MM - I'm going to have to agree. This is pretty much perfect. No one's done anything like this so far, unless I'm being stupid.
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Helper on January 31, 2014, 11:38:55 AM
Forgot to mention Kaptain Cirk - cool cat.
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: MadMag on January 31, 2014, 12:28:38 PM
@Clean0nion: Thanks!
@Helper: Her name is Skyline :)
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Grayzzur on January 31, 2014, 04:21:07 PM
Took me one restart to get a feel for the things in the starting area.

Great map! Your attention to detail and all the graphic extras make your maps very interesting.

Love the big spaceship hovering in the background. Looked ominous. I think I blew him up. I'm not sure if he was actually doing anything.
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: MadMag on January 31, 2014, 04:22:52 PM
Thanks!
The ship in the background was just eyecandy, but yes you can blow it up :)
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Clean0nion on January 31, 2014, 04:53:00 PM
Quote from: MadMag on January 31, 2014, 04:22:52 PM
Thanks!
The ship in the background was just eyecandy, but yes you can blow it up :)
I actually had to import the map into WE in order to find out what Z-position is behind the terrain. Tried 1, 50, 40, 100, 2147. It was 3.
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: tornado on July 18, 2014, 02:56:11 PM
ive been wondering how to get past the point of starting
please help if you can
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Mexxor on November 05, 2014, 09:14:49 AM
Quote from: tornado on July 18, 2014, 02:56:11 PM
ive been wondering how to get past the point of starting
please help if you can

I second this :-\
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: stdout on November 05, 2014, 11:30:24 AM
Here's my current progress.

(http://i.imgur.com/WcingDp.jpg)
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Mexxor on November 08, 2014, 05:33:04 AM
Quote from: stdout on November 05, 2014, 11:30:24 AM
Here's my current progress.

(http://i.imgur.com/WcingDp.jpg)

Ehm, where is it? I can't see it or maybe thats just me :P
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: stdout on November 08, 2014, 09:10:08 AM
I posted a screenshot, do you not see it?

http://i.imgur.com/WcingDp.jpg
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Mexxor on November 08, 2014, 04:38:46 PM
Ehm,nope, nothing to see there  :o
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: stdout on November 08, 2014, 07:44:55 PM
Strange. It shows for me.
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Mexxor on November 09, 2014, 06:14:31 AM
Quote from: stdout on November 08, 2014, 07:44:55 PM
Strange. It shows for me.

Well, maybe its my old laptop that doesn't like your post then  :P
I guess I'll have to make do without help, unless you have some written tips on how to properly start the map  ;D
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: stdout on November 09, 2014, 08:11:27 AM
Let's try the screenshot as an attachment. You should see it attached to this post.
Title: Re: Custom Map #174: Modern Warfare. By: MadMag
Post by: Mexxor on November 09, 2014, 08:17:38 AM
Quote from: stdout on November 09, 2014, 08:11:27 AM
Let's try the screenshot as an attachment. You should see it attached to this post.

Thanks for that, now I have something to work with :)