Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 29, 2014, 02:14:06 PM

Title: Custom Map #2629: tricky map 79
Post by: AutoPost on January 29, 2014, 02:14:06 PM
This topic is for discussion of map #2629: tricky map 79 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2629)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2629) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2629)

Author: yum234 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=yum234)

Desc:
Title: Re: Custom Map #2629: tricky map 79
Post by: DRider on February 11, 2014, 10:20:39 PM
Great map, as always.  Please never stop making more!!
Title: Re: Custom Map #2629: tricky map 79
Post by: alrighty6 on February 17, 2014, 04:43:27 PM
Is there a secret to getting rid of 2147M creeper dots?
I try using the anti-creeper makers to vaccum it but it takes a long time.
Title: Re: Custom Map #2629: tricky map 79
Post by: teknotiss on February 17, 2014, 04:53:41 PM
Quote from: alrighty6 on February 17, 2014, 04:43:27 PM
Is there a secret to getting rid of 2147M creeper dots?
I try using the anti-creeper makers to vaccum it but it takes a long time.

if you add 1 creeper to a 2147M patch you get the creeper/AC flip effect (works in revese too, watch it on maps with lots of AC and fields), of course how you get some creeper to that dot is the thing of it, can't say i remember this map, but i think the flip is the trick, as it were ::)
hope that helps 8)
Title: Re: Custom Map #2629: tricky map 79
Post by: TLMike on February 17, 2014, 06:32:37 PM
You should flip the Creeper to AC, as Tek suggested. Do so with the C dot just above the Conversion Bomb, though, since that's easiest, and you'll have the Bomb for subsequent C-dots.
How I did that.
I dug out a bit of terrain to the left of the dot and I built a reactor there. I made sure to destroy all the other units on the map (except a few) so that the incoming Phantom Spores would target that reactor. Other units on the map included: My Liberation Ship, obviously; three Phantom Coils, positioned two squares away from the Reactor so that they would protect my ship, but not the Reactor; and two Repulsor Beams, positioned diagonally, so that they would push the Creeper into the Dot and overload it so that it flips to AC. Be careful that the Beams don't actually overlap the Dot, because C will pour out of it and kill you.
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