This topic is for discussion of map #159: map 14
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=159)
Author: yum234
Size: 138x117
Desc:
I loved this one mainly because I had to really plan out early on how to attack it but then could use strategy to quickly end it. I could easily take quite a bit of time off of my score if I had realized a tactic I could have taken MUCH sooner.
Yum maps are just fantastic. Since the days of CW2.
Her maps have an exquisite aesthetics, a flow to the way its played, that only her talent could bring to the table.
Its not the 1000 intensity 0.03 interval desperate attempts at making a map relevant or hard that we see.
She just do her thing, and its beautiful.
^^ What the Burger Man said
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I don't have time to give it a go tonight, but will look forward to it tomorrow.
Bump!
Another fine yum234 map.
Simple, and yet meticulous.
The massive range of times and scores shows that people are getting what they want out of this map.
Me, I like a speed run, planning to the second when and where to do what with the minimum resources.
I rarely get time to play these days, and when I do I seek out yum's maps becasue I know they won't disappoint.
Good map. Add to my favourites. Thank you.
Really enjoyable map! Thanks! I loved how out-of-the-ordinary it is.
The 3 CN at start were useful to start at the lower corner, the runners didn't do anything to me so I went to nullify some phantoms, then nullify the strongest emitter when powerzone mortars took away the creeper, then some blasters set to digitalis to keep my CN safe, then once all phantoms are guppy nullified it was easy.