Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 24, 2014, 08:44:14 AM

Title: Custom Map #142: map 06. By: yum234
Post by: AutoPost on January 24, 2014, 08:44:14 AM
This topic is for discussion of map #142: map 06
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=142)

Author: yum234
Size: 256x256

Desc:
Title: Re: Custom Map #142: map 06. By: yum234
Post by: mzimmer74 on January 24, 2014, 09:39:51 AM
One thing to think about when using Inhibitors.  As you can see by the win time, it's really easy to use AoOs to avoid all the rest of the map.  I'll probably play it again without doing that to get the full effect of the map.  However, if you put a shield over the Inhibitor then you can't drop an AoO on top of it.  That reduces the quick and easy route of winning the map.  Not that quick and easy is bad...just something to think about.  Nevertheless, your maps are always quite beautiful.
Title: Re: Custom Map #142: map 06. By: yum234
Post by: yum-forum on January 24, 2014, 11:36:26 AM
Quote from: mzimmer74 on January 24, 2014, 09:39:51 AM
One thing to think about when using Inhibitors.  As you can see by the win time, it's really easy to use AoOs to avoid all the rest of the map.  I'll probably play it again without doing that to get the full effect of the map.  However, if you put a shield over the Inhibitor then you can't drop an AoO on top of it.  That reduces the quick and easy route of winning the map.  Not that quick and easy is bad...just something to think about.  Nevertheless, your maps are always quite beautiful.
Thank you!
You are right! Quick getting high score, but not enjoyable winning!  :)
My proposal: play 2 times - for score and for enjoying.  ;)
Title: Re: Custom Map #142: map 06. By: yum234
Post by: mzimmer74 on January 24, 2014, 12:38:18 PM
Quote from: yum-forum on January 24, 2014, 11:36:26 AM
My proposal: play 2 times - for score and for enjoying.  ;)

That's exactly what I plan on doing...when I have the time! :)
Title: Re: Custom Map #142: map 06. By: yum234
Post by: yum-forum on January 29, 2014, 12:00:25 PM
By the way, the configuration of this map can be labelled as "device with integrated circuit". :)
Title: Re: Custom Map #142: map 06. By: yum234
Post by: stewbasic on July 22, 2014, 10:15:15 PM
Quote from: mzimmer74 on January 24, 2014, 09:39:51 AM
One thing to think about when using Inhibitors.  As you can see by the win time, it's really easy to use AoOs to avoid all the rest of the map.  I'll probably play it again without doing that to get the full effect of the map.  However, if you put a shield over the Inhibitor then you can't drop an AoO on top of it.  That reduces the quick and easy route of winning the map.  Not that quick and easy is bad...just something to think about.  Nevertheless, your maps are always quite beautiful.
I think there'd be a quick route even without an AoO; the walls make it easy to take out the cluster of spore towers to the left, giving 5 PZs right next to the inhibitor.
Title: Re: Custom Map #142: map 06. By: yum234
Post by: yum-forum on May 08, 2019, 07:32:59 AM
Ha ha! Find out video in YouTube of my old map:  ;D

https://www.youtube.com/watch?v=7l6e9N-JdQM