Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 22, 2014, 11:24:54 AM

Title: Custom Map #135: map 05. By: yum234
Post by: AutoPost on January 22, 2014, 11:24:54 AM
This topic is for discussion of map #135: map 05
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=135)

Author: yum234
Size: 128x256

Desc:
Title: Re: Custom Map #135: map 05. By: yum234
Post by: Flabort on January 22, 2014, 07:41:23 PM
Looks like you finally got it to upload?
Title: Re: Custom Map #135: map 05. By: yum234
Post by: Neoshade on January 23, 2014, 09:41:23 AM
Glad to see you're back making maps again!
Thank you.

- I'm looking forward to your unique ability to reinvent the game.
CW3 has a big problem with the commitment and slog required for each map. I miss the quick and interesting challenges of CW2.
Title: Re: Custom Map #135: map 05. By: yum234
Post by: Helper on January 23, 2014, 02:01:12 PM
Quote from: Neoshade on January 23, 2014, 09:41:23 AM
I miss the quick and interesting challenges of CW2.

Neoshade - get yourself over to the DMD, Tormented Space, and Prospector Zones and have some fun! Many, many quick, fun, and interesting challenges.
Enjoy.
H
Title: Re: Custom Map #135: map 05. By: yum234
Post by: Katra on January 24, 2014, 02:36:34 PM
Good one. The new 'closest first' terp mode really came in handy.
Title: Re: Custom Map #135: map 05. By: yum234
Post by: yum-forum on January 24, 2014, 03:30:55 PM
Quote from: Katra on January 24, 2014, 02:36:34 PM
Good one. The new 'closest first' terp mode really came in handy.
Idea of terp mode is genious!  :)
Title: Re: Custom Map #135: map 05. By: yum234
Post by: Tero on March 19, 2015, 01:30:43 PM
I agree, Terp or die.  Great map and time sink!!
Title: Re: Custom Map #135: map 05. By: yum234
Post by: hbarudi on May 15, 2016, 12:21:29 AM
Cannot survive at all, phantoms come with very small time between them and they first destroy my terp, then the creeper comes from the 300 strength emitter and destroy me.
Title: Re: Custom Map #135: map 05. By: yum234
Post by: yum-forum on May 15, 2016, 08:32:37 AM
Quote from: hbarudi on May 15, 2016, 12:21:29 AM
Cannot survive at all, phantoms come with very small time between them and they first destroy my terp, then the creeper comes from the 300 strength emitter and destroy me.


Great that You reminded me about this game. I played it again with great pleasure. This game is similar to CHESS game, but with more flat terrain.

Now, regarding Your question.

Put, please, 3 CN on central/lower part of the map. Build several "reactors" and in the same time build 1 "terp" and make path to get C (convert) anf F (freeze) button. Then build a little more reactors and many beams. Build 1 "guppy". Then send it to 300 strengh emitter (befor "guppy" lands - use C and F button, build nullifyer and nullify most strong emitter). Then as usual battle.
Good Luck!  :)

P.S. Maybe some professional player can explain better way...  ;)
Title: Re: Custom Map #135: map 05. By: yum234
Post by: hbarudi on December 24, 2017, 10:44:17 PM
Thanks for the walkthrough, using those artifacts of odin to make it possible to guppy nullify the emitter.