This topic is for discussion of map #132: The Ocean
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=132)
Author: Polygone
Size: 256x256
Desc:
A large map that quickly fills with creeper. You have a fortified shelter to start in, try not to lose it.
Well the problem with this map is that it has a bit too many enemies. The initial shelter and the northern base seem really cool but defeating all of the emitters takes simply too much time. Maybe if you changed some of them to slip emitters the map would keep the difficulty/amount of enemies level but there would be much less work required to just nullify all of them.
Quote from: pawel345 on January 21, 2014, 01:16:36 PMMaybe if you changed some of them to slip emitters
I like how I've affected the mentality of map design so much already. :P
http://preview.tinyurl.com/muxkwaq
;)
@Polygone -
A lot of fun to play and I'll bet you put a lot of work into creating it.
It would have been even more fun if you had compressed the entire thing into maybe half the size. I was initially pausing and scrolling every few seconds, but after building up enough power and units I just let it run.
The average time to play is sitting at about an hour (game time) and that is well past the point when my fun meter gets pegged.
To emphasize - large kudos on your concept and work involved.
H
I let these type of maps but there was just too much creeper in the end for me to like the whole game. The start and 25% of the way i did but not after that.
I like this one. Lots of fighting room; and a choice of strategies available.
Finished in just under 40 minutes in spite of a bit of a space case move on my part. (Northern base? Oh; that musta been where those explosions I couldn't find were from.) ;D
I liked the start but then once I had secured my base it became a bit of a tedious slog to mop everything up.