This topic is for discussion of map #127: Limited Resources
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=127)
Author: Pawel345
Size: 120x80
Desc:
You start in a base. But all of your resources went to building that base and no more units can be built. You barley have the ability to build nullifiers and relays. #UnitLimits #noCRPL #noDigitalis
Just IMO - games with such complete restrictions on game play are not a lot of fun.
I love a good hard battle, but only when the tools are available.
Indeed, but I wanted to explore this concept. As well most of the time one can treat units as throw-away, since one can easily build a new one. I was also thinking on limiting not the units but let's say the number of nullifiers that can be build, let's say 1 more then the minimum required to finish the map. Or deducing a part of the score every time an unit is destroyed.
Quote from: pawel345 on January 19, 2014, 05:54:42 PM
As well most of the time one can treat units as throw-away...
Or deducing a part of the score every time an unit is destroyed.
Very excellent ideas!
I am disappointed to lose even a Collector, much less and actual unit.
Building up stacks of attack units and throwing them all at one Emitter is a common tactic, but it is (IMO) an unacceptable tactic.
Making players pay the price for wasting units is a great concept.
I liked it.
This one forced me to think differently. Especially with AC at a premium.
Can't even use all weapons at once because energy is fixed.
I stupidly lost my terp but still did ok.