Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on January 19, 2014, 02:01:06 AM

Title: Custom Map #2621: Spectron
Post by: AutoPost on January 19, 2014, 02:01:06 AM
This topic is for discussion of map #2621: Spectron (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2621)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2621) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2621)

Author: Don (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Don)

Desc:
Well, been a while since i made a map. So, here ya go Enjoy! I might restart my other series but well see :p.
Title: Re: Custom Map #2621: Spectron
Post by: Author Don on January 22, 2014, 06:00:55 PM
So... Give me your thoughts on this level, too hard, too easy, not enough fields? I want your honest opinion :P.
Title: Re: Custom Map #2621: Spectron
Post by: WADraver on January 22, 2014, 10:46:06 PM
- usless anticreep :D specially in begining... exist it or not it ABSOLUTELY dont change anything... 10k compare to millions... :-X
- creep emiters in down part of map invesible to "radars" even if beacon in downest part of possible build... BUT maybe its such idea of map, so cant blame here  8)
all other preety good.. place of nexus, space for plants and tech, enough space to play with beam rays without risk drones broke through...
so like beginer can tell - preety nice map ;)
Title: @WADraver
Post by: Author Don on January 23, 2014, 05:55:48 PM
Thanks for the Input ;D.