Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 18, 2014, 11:21:01 AM

Title: Custom Map #123: The Settlers. By: MadMag
Post by: AutoPost on January 18, 2014, 11:21:01 AM
This topic is for discussion of map #123: The Settlers
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=123)

Author: MadMag
Size: 160x110

Desc:
Help The Settlers :) #NoDigitalis #NoSpores #CRPL #CustomEnemy #CustomSounds #MadMag
Title: Re: Custom Map #123: The Settlers. By: MadMag
Post by: Clean0nion on January 18, 2014, 11:25:45 AM
Finally!
I see you waited for that #123 spot  ;D
Title: Re: Custom Map #123: The Settlers. By: MadMag
Post by: Karsten75 on January 18, 2014, 05:04:12 PM
Trickier than the test version. I've had to restart twice already. Guess I started too near the windmills on my second attempt.

I know it's too late now, but it would have been nicer if the wall collapsed slower. I barely had time to look at the SFX.

Title: Re: Custom Map #123: The Settlers. By: MadMag
Post by: Grauniad on January 18, 2014, 06:21:52 PM
Hey, are those "farmboys" driving tractors or harvesters? To me it looks like harvesters. :)

Spoiler

If you can connect to the Windmills, make sire you have a Forge.

Take care where you kill the livestock, since terraforming is not permitted.

[close]
Title: Re: Custom Map #123: The Settlers. By: MadMag
Post by: MadMag on January 18, 2014, 06:36:59 PM
Tractors with AC in their "front bucket"

---

Connect the mills to a Forge should have been in the conversation.. sorry :)
Title: Re: Custom Map #123: The Settlers. By: MadMag
Post by: Grauniad on January 18, 2014, 06:46:11 PM
Ah!
Title: Re: Custom Map #123: The Settlers. By: MadMag
Post by: hbarudi on April 18, 2014, 06:25:57 PM
On this one, connected 2 of the windmills, then using guppies, when I sent them to distant areas that need to connect to win, I did win   :)