Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 17, 2014, 04:38:52 PM

Title: Custom Map #110: 001. By: M-Cat Kid
Post by: AutoPost on January 17, 2014, 04:38:52 PM
This topic is for discussion of map #110: 001
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=110)

Author: M-Cat Kid
Size: 256x256

Desc:
The Loki seem to have a few tricks up their "sleeve". They have reset your tech databank and you'll need recover it all before you can eliminate them. The first world is an undesignated world, but it is clear that someone, or something has been here before you or the Loki...
Title: Re: Custom Map #110: 001. By: M-Cat Kid
Post by: Asbestos on March 15, 2014, 09:12:06 PM
Why is there a Forge tech if there are no totems?
Title: Re: Custom Map #110: 001. By: M-Cat Kid
Post by: TLMike on March 15, 2014, 11:13:41 PM
Natürlich, er hat über das Forge vergessen.
Title: Re: Custom Map #110: 001. By: M-Cat Kid
Post by: teknotiss on March 16, 2014, 11:32:54 AM
Quote from: Asbestos on March 15, 2014, 09:12:06 PM
Why is there a Forge tech if there are no totems?

maybe because the author didn't bother disabling it in the editor.
as a default all techs but the Thor tech are available unless you choose to disable them  :)
Title: Re: Custom Map #110: 001. By: M-Cat Kid
Post by: Asbestos on March 16, 2014, 11:48:15 AM
Quote from: teknotiss on March 16, 2014, 11:32:54 AM
Quote from: Asbestos on March 15, 2014, 09:12:06 PM
Why is there a Forge tech if there are no totems?

maybe because the author didn't bother disabling it in the editor.
as a default all techs but the Thor tech are available unless you choose to disable them  :)
That's not really what I meant, but okay.
Title: Re: Custom Map #110: 001. By: M-Cat Kid
Post by: teknotiss on March 16, 2014, 12:01:01 PM
Quote from: Asbestos on March 16, 2014, 11:48:15 AM
Quote from: teknotiss on March 16, 2014, 11:32:54 AM
Quote from: Asbestos on March 15, 2014, 09:12:06 PM
Why is there a Forge tech if there are no totems?

maybe because the author didn't bother disabling it in the editor.
as a default all techs but the Thor tech are available unless you choose to disable them  :)
That's not really what I meant, but okay.

i know, i was trying to be funny!  :D
you meant "why are there no totems?" right?
i was being literal, in the vein of dad jokes (need to stop that ::)). sorry  :)
Title: Re: Custom Map #110: 001. By: M-Cat Kid
Post by: hbarudi on December 21, 2017, 04:48:11 AM
Different map colors from default, but such a slow map, why no strafer? And forge is end game, even mortar needs to be collected and only useful when going for the emitters. Why only 1 CN and packets move slow to their destination, but still finished the map at a long time. The sprayer would have been helpful to get anti creeper that is doing nothing at the base corner.