Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 16, 2014, 07:19:45 PM

Title: Custom Map #99: Digitalis growth algoritm. By: Pawel345
Post by: AutoPost on January 16, 2014, 07:19:45 PM
This topic is for discussion of map #99: Digitalis growth algoritm
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=99)

Author: Pawel345
Size: 100x100

Desc:
I improved my algorthm to include placing emitters and growing some digitalis around them. The totem and ore mines were the only things placed by hand. This map has very little space so it poses a chalange and a dillema wheter to have more weapons or reactors. #Islands #Void #Digitalis
Title: Re: Custom Map #99: Digitalis growth algoritm. By: Pawel345
Post by: Flabort on January 16, 2014, 07:45:41 PM
 ;D
Next you'll have an algorithm to set the totems + ore in a fun and playable fashion, too!
(I hate it when the DMD places them all BEHIND the LAST emitter)
The digi looks nice. Will you be adding the option to your script for spores later, too? And I'd love to see what you do if you decide to add some custom units to your generator, too; Space-island-style DMD with flip emitters, anyone? :P
Title: Re: Custom Map #99: Digitalis growth algoritm. By: Pawel345
Post by: Helper on January 17, 2014, 05:20:05 PM
I'm only posting this pic because it has never happened before - and with the understanding that ea3401 can beat any time I've ever posted without raising a sweat.
:)

@Pawel345 - another "10"!
Title: Re: Custom Map #99: Digitalis growth algoritm. By: Pawel345
Post by: Cavemaniac on January 17, 2014, 07:09:38 PM
Brilliant idea doing a screen grab.

Maybe make it your wallpaper!

Don't worry, I'm sure ea will let you have your moment in the sun.

For a day or two at any rate - better get all that basking in your glory done while you still have time...

;)
Title: Re: Custom Map #99: Digitalis growth algoritm. By: Pawel345
Post by: Helper on January 18, 2014, 06:28:12 AM
Caveman!
Good to see you back. I guess the little one is giving you some slack?
See you in chat.
Title: Re: Custom Map #99: Digitalis growth algoritm. By: Pawel345
Post by: ea3401 on January 18, 2014, 01:18:53 PM
Oh, sorry for the confusion. I've restored the correct order.  ;)
Title: Re: Custom Map #99: Digitalis growth algoritm. By: Pawel345
Post by: Helper on January 18, 2014, 01:32:54 PM
Quote from: ea3401 on January 18, 2014, 01:18:53 PM
Oh, sorry for the confusion. I've restored the correct order.  ;)

Thank you!
For a while there, we had a serious warp in the space-time continuum.

21 blinking minutes is a significant score.