This topic is for discussion of map #2617: Navarone (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2617)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2617) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2617)
Author: monkeymagic (http://knucklecracker.com/creeperworld2/viewmaps.php?author=monkeymagic)
Desc:
I need a hint. I've gotten down to the last emitters, but I can't figure it out. The two spaces above the emitters keep getting filled with the cannon shot, and they come too close together, so I can't place a nullifier there. And even if I send in a bunch of blasters, I can't build on the other side because the energy can't get past the 1st emitter.
This is a hard map. You may want to come back to it after 6 months of experience. I can't remember EXACTLY how I beat it, but this is what I can (barely) remember. These are HINTS not SPOILERS.
1. You have to preserve your decayable terrain. Choose how much energy you need and how far down you want to make your stand with Shields, Blasters, and a few Launchers
2. After you secure your Reactors (and Tech Domes) with Shields and Blasters move down the right side with Blasters, building Rifts every 10 spaces or so.
3. When you get to the bottom you can block the exits with Shields by putting 7 Blasters and 1 Rift on each side of each exit. Maxing out Packet Speed and Decrease Unit Cost will help: OR (can't remember, if that worked) put 6 (or more) Blasters on each side going up from each exit to kill everything that exits it. I know the latter will work, just not how many Blasters are needed.
NOTE: You will have to deal with at least one wave of powerful drones during this time so a lot of blasters will really help.
NOTE: After you make a Rift on the bottom you can abandon all the middle Rifts/Blasters on the side and move them ALL down to the bottom for these other steps.
4. You can kill the right top Emitter by putting 6 Blasters above the exit, 1 in the breach, and another 6 (or 8 ) inside, leaving a space in the upper right (or left) corner for the Nullifier. You may have to increase Packet Speed, Weapon Fire Rate, and Weapon Range. If you blocked the top with a Shield, unblock it for this. A Rift next to the breach will help a lot too. A Repulsor pointing diagonal from the Nullifier side to the opposite side through the breach MIGHT help too (It might not help).
5. After the top right Emitter is killed make a Rift in the lower right or left corner of the top cannon square and build some Launchers down the outside. Maxing out Weapon Range will help here.
(This is where it gets fuzzy, it was like 10 months ago for me)
6. Not sure if I was able to block the bottom shaft with like 5 Blasters and a Shield, then kill the top center Emitter with a Nullifier. If that worked I probably maxed out Packet Speed, Decrease Unit Cost, and Weapon Range. If that doesn't work just skip to 7.
7. Fill the WHOLE BOTTOM (and barrel) of the right cannon with Blasters and Nullify the centre Emitters FROM BEHIND. I remember constantly bringing in new Blasters as the ones in there died or ran out of energy. Maxing out Weapon Range, Weapon Fire Rate, Packet Speed, Weapon Move Speed, and Decrease Unit Cost will help this.
8. Once the center bottom Emitters are dead you can mop up any corner Emitters and then attack the central and left cannons from behind very easily.
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That's all I can remember. Good luck!
Quote from: Bongo on August 16, 2014, 12:35:35 AM
You may want to come back to it after 6 months of experience.
New to forum, not new to the game. :-)
So yeah, I had pretty much done everything you said to do, with one seemingly minor difference. So as not to spoil it too much for anyone else, I'll simply say that I had made the reasonable assumption that all three cannons, even though configured identically in terms of emitters, etc., would behave exactly the same. I was wrong.
Thanks so much for the hints, Bongo -- just what I needed without spoiling the fun.
...how is unfair creeper that spawn from *nowhere*?
after setting up all this scenario, game ruined by creeper that spawn from nowhere!
downvoted :(
When Creeper Fields move very fast they start to 'teleport' for short distances instead of moving in a smooth predictable manner. The Creeper projectiles are probably teleporting 2 or 3 units at a time. From what I remember you have to make your Shield wall at least 4 units thick so that the Creeper projectiles can't teleport past them.
You can see this for yourself by pressing "P" (pause) then "N" (next frame) repeatedly. There are 30 frames per one game second.
Hard maps can be very hard for beginners. If you find a map you like you should search for other maps from the same author.
-Good Luck!