This topic is for discussion of map #71: Turncoat
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=71)
Author: Tau
Size: 184x112
Desc:
An old, abandoned C / AC Battle Arena. Can you conquer all Emitter, or will you get overrun? (Flip Emitter CPRL script created by Flabort) #Easy #CPRL #FlipEmitter #Tau
Hey, that's my script! :P
Thanks for using it. ;D This was a fun map, a tad difficult to start, but a great play.
Quote from: Flabort on January 07, 2014, 01:39:37 AM
Hey, that's my script! :P
Thanks for using it. ;D This was a fun map, a tad difficult to start, but a great play.
Thanks!
I was worried, that the Map may be to easy, so i am a bit surprised of the mention of a difficult start. ;D
And thanks for the script! I really liked the idea of the Flip Emitter, so maybe i will make some more Maps with it. :)
Eh. Basically any script I manage to make, feel free to run with it.
Also, I'm not a very strong or aggressive player. I was being overwhelmed by creeper and worried that I'd be at risk of losing all AC emitters by the time I got my first Bertha up.
It was fun if you had allowed bombers then yes the map would have been too easy. I secured the courtyard first before even building my first bertha and had straffers patrolling the wall which helped to. terped the wall flat so i could put mortars and cannons on it, had my base secure and then started building berthas and attacking the rest of the map. Though it was fun to fill up 5 sprayers surround an emitter to flip it, then fly the sprayers back to get refilled helped capture some of the highground emitters.
Perhaps I am missing something or glitched out ( I started, paused, came back ~4 hours later to finish ) but no mission success. Screen shot shows me trying to level the entire map to one while flooding it ~10-15 AC deep.
http://imgur.com/RQzyrzf ( deleted initial upload as it had a IM chat overlaid on it ).
It's possible that the larger emitter does not use the same code as the rest. I don't know, I didn't make the map, just the script.
If that's the case, you would have to nullify that one to win. Er... I forget, were nullifies disabled?
Quote from: sentix on January 12, 2014, 01:08:59 AM
Perhaps I am missing something or glitched out ( I started, paused, came back ~4 hours later to finish ) but no mission success. Screen shot shows me trying to level the entire map to one while flooding it ~10-15 AC deep.
http://imgur.com/RQzyrzf ( deleted initial upload as it had a IM chat overlaid on it ).
That's strange! I'm sorry, that it didn't worked for you.
Did you already try a simple save & load?
Normally the Map should be won, when the last Emitter flipped (doesn't/shouldn't matter which one the last one is).
Maybe someone with a better knowledge of CPRL can have a look at the script to see where it could glitch.
CPRL is so different to all programming languages i know, that i couldn't get really warm with it yet. :-\
@Flabort
No, the large Emitter uses the exact same script as the other ones (aka your script). I changed nothing there.
And yes, nullifier are disabled! ;)
I don't see a way how the script could fail to award a win in the end.
@sentix: Is it possible you overlooked an emitter? Or that you accidentally closed the victory screen without noticing? You can check that by leaving the map, if you can submit a score you won. If it's neither of these two, could you please post your savegame?
Went back into the save and I must have missed the "You won" dialog as I was able to exit and go to the submit score dialog.
Brilliant map! Nice work.
Quote from: Martoon on January 22, 2014, 11:15:35 PM
Brilliant map! Nice work.
Thanks! I'm glad you liked it. :)
I wasn't able to figure out how to get more AC Am I supposed to shove it around with shields or something?
It's a nice concept but I feel like the emitters needed more AC push.
Quote from: Setari on April 28, 2014, 03:48:44 PM
I wasn't able to figure out how to get more AC Am I supposed to shove it around with shields or something?
It's a nice concept but I feel like the emitters needed more AC push.
i barely remember this one, so i can't give you direct advice, but have you tried messing with the "collection field" and "dispatch excess AC" options on the sprayers? :)
Quote from: Setari on April 28, 2014, 03:48:44 PM
I wasn't able to figure out how to get more AC Am I supposed to shove it around with shields or something?
It's a nice concept but I feel like the emitters needed more AC push.
The collection field option on a sprayer allows a sprayer to attract AC and store it in the sprayer. The dispatch excess option causes all AC collected by the sprayer to be sent back to a CN as ore.