Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 03, 2014, 09:04:37 PM

Title: Custom Map #65: Flip Flop Fly. By: Flabort
Post by: AutoPost on January 03, 2014, 09:04:37 PM
This topic is for discussion of map #65: Flip Flop Fly
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=65)

Author: Flabort

Desc:
A Medium difficulty map featuring Flip Emitters, a ring of digitalis, and not having to nulify the emitters if you flip them right. #Digitalis #Spores #Flabort #CRPL
Title: Re: Custom Map #65: Flip Flop Fly. By: Flabort
Post by: rjt on January 05, 2014, 07:30:18 PM
Love the idea of the flip flopping emitters.
Title: Re: Custom Map #65: Flip Flop Fly. By: Flabort
Post by: Flabort on January 07, 2014, 09:40:57 PM
OK, after some comments in chat, I am going to do what Eduran did with Under Fire, and release a "Hard Version". This may take some time for me to release, however, as beating it is part of the requirements for uploading it.  ::)
Title: Re: Custom Map #65: Flip Flop Fly. By: Flabort
Post by: speef on February 14, 2014, 05:18:41 PM
I had a problem in which my weapons would continually target flipped emitters. (Mouseover showed negative creeper output, and every nearby gun was blazing, shooting it).

Moreover, the flipped emitters can actually kill nearby friendly units if they were are touching digitalis.

I think what's happening is that flipped emitters emit AC above ground, but they emit creeper through any digitalis that touches them.
Title: Re: Custom Map #65: Flip Flop Fly. By: Flabort
Post by: Grauniad on February 14, 2014, 06:39:11 PM
No, you're seeing the digitalis growth.
Title: Re: Custom Map #65: Flip Flop Fly. By: Flabort
Post by: ZackNAttack on February 14, 2014, 07:21:16 PM
There's one problem with this map. After waiting a while, all the flip emitters were emitting AC