Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on January 03, 2014, 08:32:04 PM

Title: Custom Map #64: Nano. By: MadMag
Post by: AutoPost on January 03, 2014, 08:32:04 PM
This topic is for discussion of map #64: Nano
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=64)

Author: MadMag
Size: 60x30

Desc:
A psychedelic experience :)
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: MadMag on January 03, 2014, 08:46:33 PM
WARNING: READ BEFORE PLAYING!

A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a computer screen, or while playing video games, may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy.

If you, or anyone in your family, have an epileptic condition, consult your physician prior to playing. If you experience any of the following symptoms while playing a CW3 map -- dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions -- IMMEDIATELY discontinue use and consult your physician before resuming play.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: Katra on January 03, 2014, 09:35:19 PM
The map is nice; but the blinking red is pure unadulturated evil.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: Flabort on January 03, 2014, 09:58:22 PM
Had to Terp to proceed, only to find that the terrain doesn't reflect on the changes of the terp.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: Helper on January 04, 2014, 09:16:58 AM
@MM -
I love playing your maps, but had to give up on this one.
That flashing got to me after a few minutes.
Looking forward to your next one.
H
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: Ninja on January 04, 2014, 11:14:44 AM
Quote from: Helper on January 04, 2014, 09:16:58 AM
That flashing got to me after a few minutes.
That flashing got to me in a few seconds. xD
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: teknotiss on January 05, 2014, 08:42:08 AM
not going to be playing this map, it's too painful to watch even on slow speed. and i think you may be risking seizures if your prone to it so be warned other players.
also 1 not psychadelic (http://www.youtube.com/watch?v=qPYRe8bFTwY this is psychadelic for future reference) and 2 annoying, just not for me sorry MM  :)
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: knucracker on January 05, 2014, 08:40:30 PM
I did what I must to win on this one.  The Creeper was attacking my eyeballs, so I went for the quick kill.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: Clean0nion on January 05, 2014, 08:46:11 PM
I'm still waiting for someone to make a map with invisible creeper (you can change the alpha of creeper, right?) I made foggy Armakul, but even I'm not that evil.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: Lost in Nowhere on January 05, 2014, 09:23:26 PM
No, you can't change the alpha of the creeper, to my knowledge.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: Helper on January 06, 2014, 08:33:47 AM
Quote from: Clean0nion on January 05, 2014, 08:46:11 PM
I'm still waiting for someone to make a map with invisible creeper

That has been done, but I misremember if it was CW2 or 3.
I beat on it for a while, then gave up.
On a scale of 1-10, it was a -463.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: teknotiss on January 06, 2014, 01:20:24 PM
CW2 i think, they just made it the same tone as the background of the map. it wasn't my idea of fun  ::)
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: J on January 06, 2014, 01:25:21 PM
Invisible creeper was also done in CW1, same for invisible terrain.

The map was fairly good. Short, small, and not easy. Nice use of orbitals.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: ThirdParty on January 06, 2014, 07:19:56 PM
The map's kind of fun, but I don't see that the flashing gimmick adds anything other than just being annoying.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: Godsbrother on January 07, 2014, 09:41:18 PM
Quote from: virgilw on January 05, 2014, 08:40:30 PM
I did what I must to win on this one.  The Creeper was attacking my eyeballs, so I went for the quick kill.

I was wondering if Virgil submitted scores in his own name or if someone was spoofing him...  Now I know lol
I imagine being the author of many game types (RPGs or puzzles for example) would ruin the play value due to knowing all the answers.  CS and CRPL must negate that for Virgil.

I Have a ways to go before I play this map.  I've been playing them in submission order and I'm on 46 at the moment.  But my eyes are not looking forward to it.   :P @Madmag 
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: Flabort on January 08, 2014, 01:07:31 AM
Quote from: Godsbrother on January 07, 2014, 09:41:18 PMI've been playing them in submission order and I'm on 46 at the moment. 
Is that before or after the Units Series? Because playing in submission order would be really, really difficult for the Units Series.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: Godsbrother on January 08, 2014, 01:24:12 AM
Quote from: Flabort on January 08, 2014, 01:07:31 AM
Quote from: Godsbrother on January 07, 2014, 09:41:18 PMI've been playing them in submission order and I'm on 46 at the moment. 
Is that before or after the Units Series? Because playing in submission order would be really, really difficult for the Units Series.

You got me there, when I played those I marked them all favorite to search them easily.  Tried most of them to figure out what order I wanted to play them in.  Then removed the favorite as I finished em.

I really liked the series, but there were definitely some bugs.  At least three maps where I had some tech I wasn't supposed to
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: hbarudi on April 18, 2014, 06:22:48 PM
Ok, the flashing in this map needs to be removed, I finished it, but really no matter what one might say this flashing is not good at all, maybe like alpha - hunter seeker - boss would be better when the map is covered for a few sec.
Title: Re: Custom Map #64: Nano. By: MadMag
Post by: MadMag on April 18, 2014, 07:45:48 PM
I am sorry I did not write about the flashing in the map desc.. but it is atleast under the first post here :)
I hope that covers my a*s :)

The flashing in this map _is the map_ and the idea about it.