Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 24, 2013, 05:47:05 AM

Title: Custom Map #37: Fun with AC
Post by: AutoPost on December 24, 2013, 05:47:05 AM
This topic is for discussion of map #37: Fun with AC
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=37)

Author: JonneeG

Desc:
A little map that uses one of the lesser known features of the game. Tip: think outside the box...
Title: Re: Custom Map #37: Fun with AC
Post by: MadMag on December 24, 2013, 09:14:32 AM
I really liked this map.
Title: Re: Custom Map #37: Fun with AC
Post by: Karsten75 on December 24, 2013, 11:00:06 AM
Quote from: MadMag on December 24, 2013, 09:14:32 AM
I really liked this map.

That makes one of us. The hashtag #puzzle should apply. Or something similar.
Title: Re: Custom Map #37: Fun with AC
Post by: Michionlion on December 24, 2013, 11:05:53 AM
I also liked it.  Not least because I now have the top score. xD
Title: Re: Custom Map #37: Fun with AC
Post by: pyjamasam on January 01, 2014, 09:15:21 PM
I can say I didn't know that happened... :-)

Fun once I figured out the game mechanic.  Took me a few tries though.

Well done.

chris.
Title: Re: Custom Map #37: Fun with AC
Post by: dmtheorist on February 21, 2014, 01:03:34 PM
Can someone please post some kind of spoiler hint for this?  I know I'm a blockhead, but I still can't figure this one out!  :-\
Title: Re: Custom Map #37: Fun with AC
Post by: teknotiss on February 21, 2014, 01:18:09 PM
from memory
Spoiler
i built one collector in a PZ landed 2 CN's and built mines one by one.
then use the "rain o' AC" mechanic (tell a CN with a full AC supply to return to orbit, presto, rain o AC! ;)), rinse and repeat a few times using a rota of CN's. return "1" and land "3" in it's place, while "2" is still on the floor, then return "2" and land "3" once the 30 sec cool down is done, "1" should be filled by then, hence the rinse and repeat bit!
[close]
hope that helps (and i'm talking about the correct map ::)) if not ask again and i'll replay it and grab some screenies, later dude! 8)
Title: Re: Custom Map #37: Fun with AC
Post by: dmtheorist on February 21, 2014, 04:03:34 PM
Thanks, teknotiss!

I did not know about that mechanic; guess I need to read the forums more often! :P
Title: Re: Custom Map #37: Fun with AC
Post by: Asbestos on February 21, 2014, 06:42:02 PM
Huh. I could have sworn I posted on this map before.
Title: Re: Custom Map #37: Fun with AC
Post by: Loren Pechtel on May 17, 2014, 11:16:29 PM
It could use a little more space so you don't have to put your nodes on top of mine spaces.