Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 23, 2013, 04:59:29 AM

Title: Custom Map #28: Bertha
Post by: AutoPost on December 23, 2013, 04:59:29 AM
This topic is for discussion of map #28: Bertha
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=28)

Author: J

Desc:
Part of the units map series. Play the relay map before playing this one.
Title: Re: Custom Map #28: Bertha
Post by: teknotiss on December 23, 2013, 10:15:52 AM
i don't know that this series of maps will work through colonial space, but it might helps if the map text boxes let the player know they have to play certain maps in a certain order to get access to units.
perhaps a special catagory of CSpace for series maps by authors, j, eighttailedfox and others would like that i think, and i'm one of the others (i know you can apply filters but i didn't see an author filter)
and to anyone who has played all of these could you let me know which maps do i have to do first and which would help?
Title: Re: Custom Map #28: Bertha
Post by: J on December 23, 2013, 10:21:52 AM
I put all information in the Relay map and made a note in the description that you should play the relay map first. So everybody should be able to know how these maps work.
Title: Re: Custom Map #28: Bertha
Post by: Grauniad on December 23, 2013, 10:42:57 AM
The filter is text-based and works on all text fields. The particular difficulty in filtering J's maps is that he chose a single-character name.
Title: Re: Custom Map #28: Bertha
Post by: J on December 23, 2013, 10:48:35 AM
Then I guess we need an author filter =J
I uploaded all 18 maps at the same time so the ID's 11-28 are units maps so just by looking through the maps you should alse be able to find it. And you can search for 'relay'.
Title: Re: Custom Map #28: Bertha
Post by: teknotiss on December 23, 2013, 10:53:34 AM
ah, well an alphanumeric in the name would have helped  ::), but no worries, relay first it is!
Title: Re: Custom Map #28: Bertha
Post by: chwooly on December 30, 2013, 01:46:39 PM
Quote from: J on December 23, 2013, 10:21:52 AM
I put all information in the Relay map and made a note in the description that you should play the relay map first. So everybody should be able to know how these maps work.

Actually what you say in the relay map is that you need to get the Nullifier as soon as possible since only 3 maps don't need it. So it makes me think that I can do the 3 maps that don't need it and then do the nullifier map 4th, But after that there is no clear order of tech that you must have to do a certain map.  I have tried for the pulse cannon but with only the sprayer, I am not smart enough to figure out how to beat it, So I go to the collector map, but no mines so the sprayer is useless. ok lets try for mortars, Nope no mines there either. So if you have an order to do these maps in please share with the rest of us.
Title: Re: Custom Map #28: Bertha
Post by: Lost in Nowhere on December 30, 2013, 01:57:22 PM
My order so far is:
Spoiler
Relay
Sprayer
Ore Mine
Nullifier
Siphon
Strafer
[close]
Title: Re: Custom Map #28: Bertha
Post by: J on December 30, 2013, 01:59:27 PM
Quote from: chwooly on December 30, 2013, 01:46:39 PM
Actually what you say in the relay map is that you need to get the Nullifier as soon as possible since only 3 maps don't need it. So it makes me think that I can do the 3 maps that don't need it and then do the nullifier map 4th, But after that there is no clear order of tech that you must have to do a certain map.  I have tried for the pulse cannon but with only the sprayer, I am not smart enough to figure out how to beat it, So I go to the collector map, but no mines so the sprayer is useless. ok lets try for mortars, Nope no mines there either. So if you have an order to do these maps in please share with the rest of us.
I won't share the order until someone else guessed/played the intended order, however some other players shared their way through these maps on the "J's maps" topic on the custom map discussion board.

You now know that there are maps without mines, good. So what do you need for those maps?
Spoiler
Energy and weapons that work with energy, so you'll need either pulse cannon, mortar, strafer or bertha.
Spoiler
Take a look at those maps and one of those maps should look much easier than the other three. What do you need to beat that map? That is the next map you should play!
[close]
[close]
Title: Re: Custom Map #28: Bertha
Post by: chwooly on December 30, 2013, 10:18:43 PM
Thanks Lost, you got me started, J the problem for me is I have a short attention span, so having to go thru 14 maps to find out what is the next 1 I should be playing is not fun for me. Then go thru 13 ett. etc ad nauseum , Also I am not a fan of strafers and to be honest I think the ore mines are vastly underpowered, I should be able to use 1 mine to keep 1 sprayer in ore, Canons and mortars don't really have that limitation if you have collectors, reactors and real estate.

I do like these maps as they are instructional as to how powerful different units are and I might even start to like strafers on maps where I have an overabundance of PZ's But I am still not a fan even though I was able to use them on the collector map with good effect.

Cheers
Title: Re: Custom Map #28: Bertha
Post by: Winxy on June 28, 2014, 01:23:23 AM
Any hint on how to defeat this map.
Title: Re: Custom Map #28: Bertha
Post by: Honza8D on June 28, 2014, 01:28:59 AM
Quote from: Winxy on June 28, 2014, 01:23:23 AM
Any hint on how to defeat this map.
You should have forge by now, you can use it to create mini  black hole behind emmiter and safely nullify it. Also nullifier on power zone has increase radius.
Title: Re: Custom Map #28: Bertha
Post by: J on June 28, 2014, 04:37:34 AM
First focus on defending yourself using mortars, beams and reactors. Then use guppy's to attack downhill from the other side of the map.
Title: Re: Custom Map #28: Bertha
Post by: hbarudi on June 04, 2015, 02:52:48 AM
tried this again after some time, this map in particular after playing a lot of tormented space, the creeper is just too much to use mortars, then the phantoms come and I am not able to have enough energy to setup a proper defense in the beginning. Any ideas?
Title: Re: Custom Map #28: Bertha
Post by: J on June 04, 2015, 08:11:54 AM
As your main problem is energy production, first land your CN (or all, can't remember), spread collectors (more efficient than reactors) in a perfect grid, then build reactors. Wait as long as possible before building 4-6 mortars and continue building reactors. Slowly build more mortars as more creeper comes. When the spores are about to arrive, pauze reactor building and build enough beams to hold your position (4 is theoretically enough, 6-8 if you want to be sure). Also build a forge and get some energy efficiency upgrades, once you have those you should be able to supply enough weapons to stay safe forever.

Basically build just enough weapons to survive and generate as much energy as possible.
Title: Re: Custom Map #28: Bertha
Post by: NickLucas on May 27, 2016, 03:03:24 AM
Is there a video for this map anywhere ? I've completed all the others in this series but can't get going on this one. I've completed a 3 high wall around 4 beams a couple of times but then the creeper comes over the wall ! Any help gratefully received.
Title: Re: Custom Map #28: Bertha
Post by: GoodMorning on May 27, 2016, 03:31:50 AM
The secure (slow) way:
Spoiler

Place 3 CN near the top (or bottom, but let's say top.)
Build some Collectors down the map, and then switch to a Reactor farm.
I don't recall how many you need, so expand where possible.
Add Mortars on the bottom and right, and Pulse Cannons on the bottom.
Add Beams.
Add more Reactors until you have power to expand.
Work your way down to ~1/3-1/2 way down the side, then jump the wall at the top edge.
Keep going, remembering that the power drain of weapons largely depends on the size of the front.
So, corners are cheaper than edges, and an entire side is cheaper than 80% of it.
Push right.
(I think you can guess what comes next.)
[close]
Title: Re: Custom Map #28: Bertha
Post by: J on May 27, 2016, 07:14:36 AM
It is possible to rush the bertha tech, it may help to keep the creeper down.
After the forge is built and you have the energy efficiency tech, you can build out much faster and power far more mortars, so build a forge as soon as you can afford it.
Spoiler
Once you've got some spare energy, use berthas and guppies to take out the spore towers and then work your way left, that's much easier than pushing right.
[close]
Title: Re: Custom Map #28: Bertha
Post by: NickLucas on May 29, 2016, 05:17:41 PM
Many thanks guys. The screenshot shows the initial setup I ended up with. It takes a lot of patience but it works !! I finally beat all levels. Thank you J for a very interesting challenge.
Title: Re: Custom Map #28: Bertha
Post by: GoodMorning on May 29, 2016, 07:25:13 PM
Ouch. I don't envy you expending from there.

I agree it's a good series. (I wouldn't play again, though.)
Title: Re: Custom Map #28: Bertha
Post by: Nebulous on May 30, 2016, 08:09:47 PM
I was a bit surprised to see this map all the way up in the front page when I checked today.