This topic is for discussion of map #17: Terp
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=17)
Author: J
Desc:
Part of the units map series. Play the relay map before playing this one.
Well, this was a slog - I decided I needed the terp to beat the bertha map - but I also thought I needed the bertha to beat the terp map...
In the end I think I solved this map the way it was intended - albeit without one of the major tools that would help.
Quote from: AutoPost on December 23, 2013, 04:57:54 AMThis topic is for discussion of map #17: Terp
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=17)
Author: J
Desc:
Part of the units map series. Play the relay map before playing this one.
Thank you "J" for an interesting - occasionally fraught - 18 map - interlinked puzzle... I have not seen anything like your creation in the few years since I started playing CW3....
Am just hoping this - my latest try on "Terp" - will not require starting with another - back to basics - layout... Fingers crossed...
Spoiler
https://steamcommunity.com/sharedfiles/filedetails/?id=3063290224
Suggestions/comments are welcome...
PS:- Martin Gronsdal - Here is an interesting 18 map series which are interlocked together to comprise one gigantic puzzle... See maps #11 to #28 Inclusive... Maps made in the earliest days of CW3 Colonial Space - A puzzle that may interest and possibly challenge you... Enjoy!!!
Many thanks. Will try when I get back from hols