Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Colonial Space Map Discussion => Topic started by: AutoPost on December 23, 2013, 04:56:21 AM

Title: Custom Map #11: Relay
Post by: AutoPost on December 23, 2013, 04:56:21 AM
This topic is for discussion of map #11: Relay
(http://knucklecracker.com/creeperworld3/queryMaps.php?query=thumbnailid&id=11)

Author: J

Desc:
First map in the units map series (18 maps total). Play this one before playing any of the others as all information can be found here.
Title: Re: Custom Map #11: Relay
Post by: Fisherck on December 23, 2013, 12:46:26 PM
While playing this map, I noticed that I had access to all the techs with the exception of the relay upon start. From what I understand of the series this is not intentional, and you should start with no techs in this map (: The good news is that it seems limited to that map, and with the next map in the series, I start with only a relay.
Title: Re: Custom Map #11: Relay
Post by: J on December 23, 2013, 01:14:26 PM
That's a side effect of my updated CRPL. I added the message dialogs after playing through all the maps so I refinalised the map with all techs available. This should be the only map with all techs available (I hope this is fixable without re-uploading the map).

So I finalised all my maps with CRPL, then played them all (so I have all keys), after that I had to edit the relay map (in which I suddenly had all techs because I have all keys), finalised it (all techs unlocked), played through (with all techs, like I would normally have) and submitted it, but with all techs for everybody and not only me. Note that with all techs I mean including the tech you can pick up on a map.