Bug report:
I'm encountering some sort of freeze about two seconds long, I'll attach a save and this is the one thing in the log:
Initialize engine version: 4.3.1f1 (cebd4d9b5122)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumd64.dll 9.17.10.3223]
Renderer: Intel(R) HD Graphics 3000
Vendor: Intel
VRAM: 880 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
FMOD failed to initialize ... A call to a standard soundcard driver failed, which could possibly mean a bug in the driver or resources were missing or exhausted.
(Filename: Line: 198)
Begin MonoManager ReloadAssembly
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 1.999 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\Boo.Lang.dll (this message is harmless)
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Program Files\KnuckleCracker\Creeper World 3\CW3_Data\Managed\System.Xml.Linq.dll (this message is harmless)
An invalid object handle was used.
(Filename: Line: 319)
An invalid object handle was used.
(Filename: Line: 319)
An invalid object handle was used.
(Filename: Line: 319)
An invalid object handle was used.
(Filename: Line: 319)
An invalid object handle was used.
(Filename: Line: 319)
Were the game sounds affected in anyway?
Could you give us more details, such as when this error occurred (in-game, the menus, on loading, etc)?
Oh - this was originally in beta3, so I just reported the exception - 'An invalid object handle was used.' - which is a unity exception. Now that it is out in the open here is more info:
Computer:
hpdv7
Windows 7
HD Graphics 3000
8GB Ram
so on and forth, this doesn't really matter...
The freezes happened when playing the map I posted the save for, and since the sounds were muted (and actually, if you look closely I have a sound driver problem which is related to not having my headphones plugged in...), I don't know, but I would imagine so, as everything else was effected. Did I forget anything?
This exception "An invalid object handle was used" shows up a lot (google) with the FMOD software... which is audio/sound related. There's a hint there especially if you have having sound issues.
Yeah, that might be it.