So? How many? I have:
F 67 M 54 C 54
Next?
EDIT: I fully expect to be outnumbered. :)
Edit 12/01/13
I broke into triple digits, so I thought I'd update. Yes, I have way too much time on my hands. You'd think I'd be better at this game by now.
F 118 M 101 C 101
Quote from: Nephthys on November 13, 2013, 02:33:26 AM
I fully expect to be outnumbered. :)
Yeah, me too
F: 0
M: 0
C: 0
As or right now
F:3 M:4 C:4
Quote from: J on November 13, 2013, 08:02:36 AM
Quote from: Nephthys on November 13, 2013, 02:33:26 AM
I fully expect to be outnumbered. :)
Yeah, me too
F: 0 M: 0 C: 0
LOL
I think many people that frequent this site have moved on to more difficult maps. Me, not so much. :)
EDIT: I just realized I should have started this topic in The Outer Sectors Thread. Sorry about that. Perhaps it should be moved. I didn't notice Prospector included along with Tormented & Alpha. Selective late-night reading.
Same as J:
F: 0 M: 0 C: 0
F:124 M:129 C:119 (Edit:Woot, broke 100)
I doubt there are any prospector maps I can't beat handily so I treat them as speed puzzles. And if I didn't use the AoO in the speed run I make a save near the end and guppy them.
Right now I'm on a mission to finish all the inhibitor maps to make the entire zone green/white(Edit:Almost Done), though I do throw in regular and tormented maps for variety
Quote from: Godsbrother on November 13, 2013, 08:46:58 PM
F:78 M:81 C:75
I doubt there are any prospector maps I can't beat handily so I treat them as speed puzzles. And if I didn't use the AoO in the speed run I make a save near the end and guppy them.
Right now I'm on a mission to finish all the inhibitor maps to make the entire zone green/white, though I do throw in regular and tormented maps for variety
Well Done!
There are two or three sectors that had one map I could not finish. I haven't raised my skill level enough to work the tiny ones with high Emitter rates. So I have a 9/10 & a 2/3 I think. I hope to go back & clean up what I left behind one of these days!
(Thank you to the mod(s) [Grauniad?] for moving this thread to the correct section.
F:19 M:18 C:19
Long ways to go.
32, 34, 41
I've got several white systems though, mainly why. but still alot of green and red still that i can access past those systems.
7, 12, 7
I've not made a point of picking them up. I grab them if I'm going past them but I don't go out of my way for them.
F:37 M:29 C:29
I keep forgetting that the object is to collect these guys, and just finish the map most of the time.
I also keep forgetting when I HAVE one of these guys, when I need them. Too focused on the game or some such. :P
EDIT:
Quote from: Otterbear on November 23, 2013, 09:00:06 AM
F:33 M:20 C:23
I also keep forgetting when I HAVE one of these guys, when I need them. Too focused on the game or some such. :P
Me, too! Or else on some maps the AoO is buried in Digitalis & you can't get it until you don't need it anymore. I usually pick it up anyway just because it is there.
I
have started using the Ms on top of Emitters as pointed out by CaveManiac in a different thread. It does cap them off a bit & once Nullified you have a nice little fort with a PZ. Those little holes are a pain, though. :) But you can work around them or Terp 'em.
Quote from: Nephthys on December 02, 2013, 04:17:04 PM
I have started using the Ms on top of Emitters as pointed out by CaveManiac in a different thread. It does cap them off a bit & once Nullified you have a nice little fort with a PZ. Those little holes are a pain, though. :) But you can work around them or Terp 'em.
They
are a pain, but you usually have enough space to put the units you need around the rim.
It's a bit tweeky/cheaty, but it's a good idea to save before you deploy a AoO because you get different patterns or effect if you move your target location even a single cell/delay deploying a few seconds.
Sometimes better, sometimes worse!
F: 0 M: 1 C: 1