Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: Ninja on November 07, 2013, 02:05:52 PM

Title: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: Ninja on November 07, 2013, 02:05:52 PM
I was playing Choix and was crossing to the emitter using a terraformed bridge, and I was just thinking "Hey, maybe I can stop the slip emitters from ruining my bridge with shields if they block them!" Would that work? It seems to have worked so far.
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: Grauniad on November 07, 2013, 02:08:19 PM
Choix was intended to be beaten with shields as an essential part of the attack force.
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: Ninja on November 07, 2013, 02:09:49 PM
But do they block slip emitters?
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: Grauniad on November 07, 2013, 02:20:23 PM
Does Choix have slip emitters? :)
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: Ninja on November 07, 2013, 02:22:27 PM
Yes. Do shields block them?
Spoiler
I'm thinking yes because you're slightly hinting it but won't tell me outright...
[close]
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: J on November 07, 2013, 02:34:44 PM
I thought shields could block the bursts of creeper, while multiple shields might remove that 'immunity'. As far as I remember V simply checked if the're nothing that pushes the creeper in a cell before dumping creeper on it.
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: steelwing on November 07, 2013, 02:36:48 PM
Quote from: Ninjadude501 on November 07, 2013, 02:22:27 PM
Yes. Do shields block them?
Spoiler
I'm thinking yes because you're slightly hinting it but won't tell me outright...
[close]
Spoiler
I think Choix is one of the first worlds to feature slip emitters, and if I'm remembering right, it's the world where you find shields.
[close]
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: teknotiss on November 07, 2013, 02:42:52 PM
Quote from: Ninjadude501 on November 07, 2013, 02:22:27 PM
Yes. Do shields block them?
Spoiler
I'm thinking yes because you're slightly hinting it but won't tell me outright...
[close]

try it and see!  ::)
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: Ninja on November 07, 2013, 03:03:34 PM
Quote from: teknotiss on November 07, 2013, 02:42:52 PM
Quote from: Ninjadude501 on November 07, 2013, 02:22:27 PM
Yes. Do shields block them?
Spoiler
I'm thinking yes because you're slightly hinting it but won't tell me outright...
[close]

try it and see!  ::)
I did.
Spoiler
It appears they do block them.
[close]
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: Clean0nion on November 07, 2013, 03:13:25 PM
Solution based on the CRPL code.
Spoiler
The emitter (TransientSlipEmitter) is designed to put creeper everywhere. It DOES NOT put creeper:
- inside the Ticon base
- inside fields
Shields are a type of field.
[close]
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: Ninja on November 07, 2013, 05:10:48 PM
Quote from: Clean0nion on November 07, 2013, 03:13:25 PM
Solution based on the CRPL code.
Spoiler
The emitter (TransientSlipEmitter) is designed to put creeper everywhere. It DOES NOT put creeper:
- inside the Ticon base
- inside fields
Shields are a type of field.
[close]
Okay, thanks!
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: burguertime on November 11, 2013, 03:33:45 PM
And I believe that it depends on the CRPL code for the slip emitters, shields would / would not block them.
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: Clean0nion on November 11, 2013, 04:03:18 PM
Quote from: burguertime on November 11, 2013, 03:33:45 PM
And I believe that it depends on the CRPL code for the slip emitters, shields would / would not block them.
Precisely that.
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: JF-T on November 11, 2013, 04:18:22 PM
on my first go, i too used shields to even expand my base, however shields in my experience only drastically reduce the frequency of slip emitters to either half or almost zero.
In other words they will still happen, it'll just take awhile as i had my base covered with shield cover outside the walls in the starting area, but i would get creeper slipped into my shield's cover somehow.

Really annoying but it does help a bit to combat the slip emitters.
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: 4xC on November 12, 2013, 10:26:33 AM
Quote from: Clean0nion on November 07, 2013, 03:13:25 PM
Solution based on the CRPL code.
Spoiler
The emitter (TransientSlipEmitter) is designed to put creeper everywhere. It DOES NOT put creeper:
- inside the Ticon base
- inside fields
Shields are a type of field.
[close]

About what you said
Spoiler
It's funny you should mention that because last time I played Choix (weeks ago btw) I saw patches of creeper inside my shield areas a few times as if it could appear inside them. Was this a bug that has since been updated?
[close]

On another note
Spoiler
The first world with slip emitters was Flick, not Choix.
[close]
Title: Re: [POSSIBLE SPOILER!!] Do shields block slip emitters?
Post by: Clean0nion on November 17, 2013, 11:06:58 AM
Quote from: 4xC on November 12, 2013, 10:26:33 AM
]It's funny you should mention that because last time I played Choix (weeks ago btw) I saw patches of creeper inside my shield areas a few times as if it could appear inside them. Was this a bug that has since been updated?
Yes, it's a bug. I put this in the Bugs and Workarounds topic:

The centre cell of a shield generated from a shield unit is not considered to be "field".

Using the following GetFieldCell command used in Egos:Choix:
:InField
  GetFieldCell(<-x <-y) ->creeperUD ->creeperRL ->acUD ->acRL
  if (<-creeperUD neq0 or (<-creeperRL neq0)) return (TRUE) endif
  return(FALSE)

The centre cell of a shield generated from a shield unit is not counted. On Egos:Choix and other maps using the TransientSlipEmitter script, the slip emitter places creeper inside the centre cell of shields. This is due to the fact that the shields are circular and the push effect on the creeper at the centre of the circle is 0.