I was playing Choix and was crossing to the emitter using a terraformed bridge, and I was just thinking "Hey, maybe I can stop the slip emitters from ruining my bridge with shields if they block them!" Would that work? It seems to have worked so far.
Choix was intended to be beaten with shields as an essential part of the attack force.
But do they block slip emitters?
Does Choix have slip emitters? :)
Yes. Do shields block them?
Spoiler
I'm thinking yes because you're slightly hinting it but won't tell me outright...
I thought shields could block the bursts of creeper, while multiple shields might remove that 'immunity'. As far as I remember V simply checked if the're nothing that pushes the creeper in a cell before dumping creeper on it.
Quote from: Ninjadude501 on November 07, 2013, 02:22:27 PM
Yes. Do shields block them? Spoiler
I'm thinking yes because you're slightly hinting it but won't tell me outright...
Spoiler
I think Choix is one of the first worlds to feature slip emitters, and if I'm remembering right, it's the world where you find shields.
Quote from: Ninjadude501 on November 07, 2013, 02:22:27 PM
Yes. Do shields block them? Spoiler
I'm thinking yes because you're slightly hinting it but won't tell me outright...
try it and see! ::)
Quote from: teknotiss on November 07, 2013, 02:42:52 PM
Quote from: Ninjadude501 on November 07, 2013, 02:22:27 PM
Yes. Do shields block them? Spoiler
I'm thinking yes because you're slightly hinting it but won't tell me outright...
try it and see! ::)
I did.
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It appears they do block them.
Solution based on the CRPL code.
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The emitter (TransientSlipEmitter) is designed to put creeper everywhere. It DOES NOT put creeper:
- inside the Ticon base
- inside fields
Shields are a type of field.
Quote from: Clean0nion on November 07, 2013, 03:13:25 PM
Solution based on the CRPL code.
Spoiler
The emitter (TransientSlipEmitter) is designed to put creeper everywhere. It DOES NOT put creeper:
- inside the Ticon base
- inside fields
Shields are a type of field.
Okay, thanks!
And I believe that it depends on the CRPL code for the slip emitters, shields would / would not block them.
Quote from: burguertime on November 11, 2013, 03:33:45 PM
And I believe that it depends on the CRPL code for the slip emitters, shields would / would not block them.
Precisely that.
on my first go, i too used shields to even expand my base, however shields in my experience only drastically reduce the frequency of slip emitters to either half or almost zero.
In other words they will still happen, it'll just take awhile as i had my base covered with shield cover outside the walls in the starting area, but i would get creeper slipped into my shield's cover somehow.
Really annoying but it does help a bit to combat the slip emitters.
Quote from: Clean0nion on November 07, 2013, 03:13:25 PM
Solution based on the CRPL code.
Spoiler
The emitter (TransientSlipEmitter) is designed to put creeper everywhere. It DOES NOT put creeper:
- inside the Ticon base
- inside fields
Shields are a type of field.
About what you said
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It's funny you should mention that because last time I played Choix (weeks ago btw) I saw patches of creeper inside my shield areas a few times as if it could appear inside them. Was this a bug that has since been updated?
On another note
Spoiler
The first world with slip emitters was Flick, not Choix.
Quote from: 4xC on November 12, 2013, 10:26:33 AM
]It's funny you should mention that because last time I played Choix (weeks ago btw) I saw patches of creeper inside my shield areas a few times as if it could appear inside them. Was this a bug that has since been updated?
Yes, it's a bug. I put this in the Bugs and Workarounds topic:
The centre cell of a shield generated from a shield unit is not considered to be "field".
Using the following GetFieldCell command used in Egos:Choix:
:InField
GetFieldCell(<-x <-y) ->creeperUD ->creeperRL ->acUD ->acRL
if (<-creeperUD neq0 or (<-creeperRL neq0)) return (TRUE) endif
return(FALSE)The centre cell of a shield generated from a shield unit is not counted. On Egos:Choix and other maps using the TransientSlipEmitter script, the slip emitter places creeper inside the centre cell of shields. This is due to the fact that the shields are circular and the push effect on the creeper at the centre of the circle is 0.