Knuckle Cracker

Creeper World => Suggestions => Topic started by: Phil on December 15, 2009, 07:43:47 AM

Title: Ipod Touch/Iphone version?
Post by: Phil on December 15, 2009, 07:43:47 AM
Hey there, I just recently found the 'online sim' version of Creeper World on a completely unrelated website, and was instantly hooked.  I'm downloading the full version as I type this! ;)

Anyway, I've been thinking that this would be a great game to have as a port for the iPhone/iPod touch.  I'm quite aware that this probably uses a completely different type of coding system to the PC/Mac, and is most likely impossible (I've got no idea when it comes to coding and such!) but, hey, I thought it would be a nice idea to at least throw out there!

Anyway, nice to meet you all!
Title: Re: Ipod Touch/Iphone version?
Post by: knucracker on December 15, 2009, 08:48:41 AM
Welcome!

I have thought about this (I have an iphone in my pocket right now).  There would be a number of technical challenges, but nothing too bad really.  You are right in that currently you have to use objective C to write most of the apps of the iphone/itouch.  Interestingly, adobe is releasing a version of creative suite next year that will let flash developers compile a flash app statically for the iphone.  So, this is pretty interesting.... 

Given that it can be really hard to make any return on investment on the iphone right now, it would make sense for me to wait on this rather than do a total 100% port.  But once this is available early next year, it just might be the case that folks are carrying creeper around in their pockets.
Title: Re: Ipod Touch/Iphone version?
Post by: Aurzel on December 15, 2009, 11:26:32 AM
hey maybe you could even make a DS version :P
though thats harder and less likely than an ipod version lol
Title: Re: Ipod Touch/Iphone version?
Post by: Jiinia on December 15, 2009, 04:04:55 PM
OMG THATS like SO COOL!!!

but really i would love an iphone version. though the extra maps should also be downloadable in that version. because those make sure that is has real replayability (is that a word?)
Title: Re: Ipod Touch/Iphone version?
Post by: Aurzel on December 15, 2009, 04:13:56 PM
yes it is a word lol, and of course it should have downloadable content, why else should those things be able to go on the net? lol
Title: Re: Ipod Touch/Iphone version?
Post by: Jiinia on December 15, 2009, 04:16:12 PM
but the thing is that now we download a map and manually put it in the game.

you cant download on an iphone...
Title: Re: Ipod Touch/Iphone version?
Post by: Kamron3 on December 15, 2009, 04:33:02 PM
iPhones suck, get a Droid.
Title: Re: Ipod Touch/Iphone version?
Post by: Jiinia on December 15, 2009, 05:10:00 PM
are you a mac-hater? just checking because i saw your other post in getting better acquinted.

dont get me wrong, macs arent perfect. I just really like them and thats my opinion, as you are entitled to yours.
Title: Re: Ipod Touch/Iphone version?
Post by: Kamron3 on December 15, 2009, 08:40:14 PM
I hate them and all Apple products.
Title: Re: Ipod Touch/Iphone version?
Post by: Aurzel on December 16, 2009, 09:49:07 AM
i'm not a mac-er myself but i wouldnt bash it
Title: Re: Ipod Touch/Iphone version?
Post by: NoobSauce on December 23, 2009, 03:27:16 PM
So, just hijacking the thread and turning back to its original intent...

I would definitely buy an iPhone version of this game.  Especially if there were a map editor, as games tend to get boring after the preset levels run out (T_T Song Summoner)
Title: Re: Ipod Touch/Iphone version?
Post by: Dranar on December 26, 2009, 10:23:21 PM
Quote from: Aurzel on December 15, 2009, 11:26:32 AM
hey maybe you could even make a DS version :P
though thats harder and less likely than an ipod version lol

You just have to convert the code over to c++ or C# and compile in a .nds,
then get an R4 or and AceKard (Preferred), and run it.
Title: Re: Ipod Touch/Iphone version?
Post by: Aurzel on December 27, 2009, 04:04:01 AM
yeah ... that ... >.>
Title: Re: Ipod Touch/Iphone version?
Post by: thomaswarner on January 01, 2010, 06:04:23 PM
Quote from: Aurzel on December 15, 2009, 11:26:32 AM
hey maybe you could even make a DS version :P
though thats harder and less likely than an ipod version lol
Send the game to nintendo:)
Title: Re: Ipod Touch/Iphone version?
Post by: creeperjames on January 06, 2010, 03:23:16 AM
I also vote for an iPhone version.

First thing I did when I found the game (again) on towerdefence.net was google creeper world iphone and was disappointed to not find it.  I must have bought over a dozen tower defense games for the iphone in the past month.  Wouldn't sell for $10 on iPhone, probably closer to a few dollars but you'd reach a much larger audience.  

Hope you do something soon before someone steals it like they did The Space Game
http://www.towerdefence.net/games-228-The_Space_Game.php (http://www.towerdefence.net/games-228-The_Space_Game.php)

it's Space Station: Frontier on the iPhone, made by an entirely different developer
http://appshopper.com/games/space-station-frontier (http://appshopper.com/games/space-station-frontier)
Title: Re: Ipod Touch/Iphone version?
Post by: knucracker on January 06, 2010, 10:13:03 PM
The iphone is a tricky... tricky little market.  It can be the last stop for some developers... since they put their life into a production that nets them $500 in return as they watch their game get pushed down into the oblivion that is the app store.

On the other hand there are some real success stories for the platform.  CW would benefit from the exposure it gets from the flash community and the indie game community.

The game itself would have to change scale a little bit, and the interface would have to be redone since the screen is so small... but there are a number of options to solve all of this.

Title: Re: Ipod Touch/Iphone version?
Post by: The smoking revolver on April 05, 2010, 09:12:09 PM
This is the best Idea yet
This would be a hit
Title: Re: Ipod Touch/Iphone version?
Post by: Karsten75 on April 05, 2010, 10:43:06 PM
Virgil, now you can make it for the iPad!   ;D
Title: Re: Ipod Touch/Iphone version?
Post by: Kamron3 on April 05, 2010, 10:48:31 PM
No, don't. The iPad will die in a few months. Too many flaws, plus Apple dislikes Flash because its better than them.

_k
Title: Re: Ipod Touch/Iphone version?
Post by: The smoking revolver on April 06, 2010, 04:30:53 PM
Quote from: Kamron3 on April 05, 2010, 10:48:31 PM
No, don't. The iPad will die in a few months. Too many flaws, plus Apple dislikes Flash because its better than them.

_k

totally right
Title: Re: Ipod Touch/Iphone version?
Post by: GVS on April 06, 2010, 06:17:19 PM
What you could do is completely revamp creeper world to fully benefit from all the itouch/iphone has to offer, like accelerometer to impede the creeper's movements or something, and make maybe a zoomable map for better interface rather than trying to squeeze the whole map onto the screen.

Something like that might work! :o
Title: Re: Ipod Touch/Iphone version?
Post by: Mrmcdeath on April 11, 2010, 03:54:17 AM
Apple's Evil Plan (http://knucklecracker.com/forums/index.php?topic=1009.15) If you go to the link Virgil provided then it says that Apple now says that no app can be on the app store that isn't made with it's own software, even though adobe is recently coming up with a game to ipod touch part in it. Since of Apples new war on flash, many people are discouraged on getting it. Unless Apple stops being stuck up pr*cks, we probably won't get Creeper World on the ipod anytime soon.
Title: Re: Ipod Touch/Iphone version?
Post by: knucracker on April 12, 2010, 08:44:27 PM
Sadly, no.
I have an iphone.... carry it with me every day.  I always wondered what the "i" stood for.  Now I know...  it stands for "Iron Curtain".  I don't want to live my development life on the wrong side of that curtain, with every aspect approved and regulated by the Apple State.  I wish it wasn't so; the iphone, touch, and pad are pretty cool things....  but so are the android phones, and the upcoming android/chrome pads.  As things stand now, I have to throw my support to "free-world" platforms that offer developers a choice and the ability to decide what they think are the best tools.

Title: Re: Ipod Touch/Iphone version?
Post by: The smoking revolver on April 12, 2010, 09:20:15 PM
Quote from: virgilw on April 12, 2010, 08:44:27 PM
Sadly, no.
I have an iphone.... carry it with me every day.  I always wondered what the "i" stood for.  Now I know...  it stands for "Iron Curtain".  I don't want to live my development life on the wrong side of that curtain, with every aspect approved and regulated by the Apple State.  I wish it wasn't so; the iphone, touch, and pad are pretty cool things....  but so are the android phones, and the upcoming android/chrome pads.  As things stand now, I have to throw my support to "free-world" platforms that offer developers a choice and the ability to decide what they think are the best tools.





*claps* a perfect statement of whats going on. ;)
Title: Re: Ipod Touch/Iphone version?
Post by: Jehoel on May 04, 2010, 05:57:25 PM
I believe this is pertinent to the conversation:

http://finance.yahoo.com/news/Feds-to-look-at-Apple-policy-apf-2612393474.html?x=0&sec=topStories&pos=7&asset=&ccode=

It's a brief article regarding the SEC preliminary investigation into Apple blocking out other people's programs and coding language.
Title: Re: Ipod Touch/Iphone version?
Post by: F0R on May 04, 2010, 08:16:48 PM
it could work but would be hard
Title: Re: Ipod Touch/Iphone version?
Post by: dialga9182 on May 05, 2010, 04:00:12 PM
Quote from: Jiinia on December 15, 2009, 04:16:12 PM
but the thing is that now we download a map and manually put it in the game.

you cant download on an iphone...
yeh actually you can.... for apps anyway
Title: Re: Ipod Touch/Iphone version?
Post by: dialga9182 on May 05, 2010, 04:07:08 PM
Quote from: virgilw on December 15, 2009, 08:48:41 AM
Welcome!

I have thought about this (I have an iphone in my pocket right now).  There would be a number of technical challenges, but nothing too bad really.  You are right in that currently you have to use objective C to write most of the apps of the iphone/itouch.  Interestingly, adobe is releasing a version of creative suite next year that will let flash developers compile a flash app statically for the iphone.  So, this is pretty interesting.... 

Given that it can be really hard to make any return on investment on the iphone right now, it would make sense for me to wait on this rather than do a total 100% port.  But once this is available early next year, it just might be the case that folks are carrying creeper around in their pockets.
could you maybe have a map editor in that version aswell