Knuckle Cracker

Creeper World 3 => Custom Map Discussion => Topic started by: Xindaris on October 12, 2013, 05:12:07 PM

Title: Xindaris' Maps
Post by: Xindaris on October 12, 2013, 05:12:07 PM
Just gonna put maps I make in here. The titles are direct links to the .cw3 file. Preview image under the spoiler. All comments welcome in-thread!

1. Cornered! (https://dl.dropboxusercontent.com/u/38127999/CW3%20Maps/Xindaris-Cornered%21.cw3) (10/12/2013)
Four landing pads, but only 3 command nodes! Be careful; the inhibitor gets stronger if you place units too close. For a bonus challenge, try limiting yourself to just one or two command nodes.
Spoiler
(https://dl.dropboxusercontent.com/u/38127999/CW3%20Maps/Cornered%21%20Prev.JPG)
[close]

1. The Hydra (https://dl.dropboxusercontent.com/u/38127999/CW3%20Maps/Xindaris-The%20Hydra.cw3) (10/20/2013)
Can anything ever really be as simple as it looks?
Spoiler
(https://dl.dropboxusercontent.com/u/38127999/CW3%20Maps/The%20Hydra%20Prev.PNG)
[close]
Title: Re: Xindaris' Maps
Post by: Xindaris on October 20, 2013, 03:49:59 PM
Added a map. Hoping someone will try one of these out and comment soon so I don't have to triple post for the next one.
Title: Re: Xindaris' Maps
Post by: Karsten75 on October 20, 2013, 06:32:29 PM
No offense, and this goes for every other custom map maker out there. I'm not playing custom maps until there is a way that I can see a score on a map before I play it. There are just too many ways that people can make it over-hard (or even impossible) to beat a map. The quadrants map looks interesting, but...
Title: Re: Xindaris' Maps
Post by: Xindaris on October 20, 2013, 06:46:20 PM
Would you like me to go take a screenshot of my scores on these maps? I could do that, but I have to go back and take the time to play both again..which will be a while...
Title: Re: Xindaris' Maps
Post by: Grauniad on October 20, 2013, 07:12:24 PM
Thanks to Virgil's autosave you don't have to replay the map. :)

Simply load the map again. Then click on Menu and load the autosave.  That will have the completion position you had at the end. :)
Title: Re: Xindaris' Maps
Post by: Karsten75 on October 21, 2013, 03:00:58 PM
I played the quadrants map. Not bad. Deceptive, but one just need to ignore the distractions...
Title: Re: Xindaris' Maps
Post by: teknotiss on October 27, 2013, 11:48:20 AM
played the hydra, killed the first emitter in 53 secs and won, two other emitters did generate but i didn't need to take them on to win, fun concept, but the win condition seems to be a game breaker
Title: Re: Xindaris' Maps
Post by: Xindaris on November 05, 2013, 12:13:29 AM
Weird, I know it worked before..might be something with a recent update. Maybe an off-map tower that dies when the emitters are finished or something will work..I'll try and get it working proper when I find the time.

Till then, if you want to play it as intended you can import it as a project and play until all of the emitters are dead. Or, wait, just play past victory? The submitted scores don't matter much yet anyway, since Colonial Space isn't up yet..and it's all about fun anyhow, right?
Title: Re: Xindaris' Maps
Post by: teknotiss on November 05, 2013, 11:43:59 AM
true, i'll have another bash soon i guess, but it might be worth asking V to see if he knows why it fails to work correctly, it maybe something in how he changed the win check function (which i think he did recently, did he move the order the check is performed? i fail to remember correctly)
Title: Re: Xindaris' Maps
Post by: Ninointeli on November 10, 2013, 11:37:03 AM
Xindaris very nice maps!
But can you lower the spore towers to 1 or 2? lol
I was doing pretty well until those came along which was to many for my beams >:(
(http://s14.postimg.org/5u7sf8xch/omg.png)