Knuckle Cracker

Creeper World 3 => Gameplay Discussion => Topic started by: Ringo on October 11, 2013, 05:58:20 PM

Title: power zones (after a emitter is shot down)
Post by: Ringo on October 11, 2013, 05:58:20 PM
Is there any benfit to putting guppeys, bombers and starfers on a power zone?
Title: Re: power zones (after a emitter is shot down)
Post by: pawel345 on October 11, 2013, 06:07:03 PM
Yes there is, read about the PZ here:

http://knucklecracker.com/wiki/doku.php?id=cw3:the_game (http://knucklecracker.com/wiki/doku.php?id=cw3:the_game)
Title: Re: power zones (after a emitter is shot down)
Post by: frozenedge on October 13, 2013, 08:09:53 PM
So just to confirm, the forge is the only building when built on a PZ recieves no benefits?
Title: Re: power zones (after a emitter is shot down)
Post by: Harkler on October 13, 2013, 09:00:43 PM
Ore mines, siphons, and the forge gain no advantage.
Spoiler
The final titan costs half of what it normally would
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