Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 25, 2013, 03:01:05 PM

Title: Custom Map #2502: Blue versus Grey II
Post by: AutoPost on September 25, 2013, 03:01:05 PM
This topic is for discussion of map #2502: Blue versus Grey II (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2502)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2502) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2502)

Author: wishfind (http://knucklecracker.com/creeperworld2/viewmaps.php?author=wishfind)

Desc:
Title: Re: Custom Map #2502: Blue versus Grey II
Post by: teknotiss on September 25, 2013, 07:20:50 PM
as i said before a few repulsors would be nice, but i did like this map anyway.
so much that i'm inspired to make a similar themed map, but with repulsors cos i like to let people push  ;)
good work dude and make some more maps!
Title: Re: Custom Map #2502: Blue versus Grey II
Post by: crg1960 on September 25, 2013, 09:59:26 PM
Nice job; a different kind of challenge.
My first instinct was that everything was pretty balanced, so I could build some reactors and then go back for weapons.  Pretty surprised to discover THERE WEREN'T ANY, and I had to figure out how to cope with that.
Keep it up.
Title: Re: Custom Map #2502: Blue versus Grey II
Post by: fitz on September 26, 2013, 09:18:53 AM
Quote from: teknotiss on September 25, 2013, 07:20:50 PM
as i said before a few repulsors would be nice, but i did like this map anyway.
so much that i'm inspired to make a similar themed map, but with repulsors cos i like to let people push  ;)
good work dude and make some more maps!

I enjoyed this map, but not for as long as you did  ;) I must admit that if you had repulsors then finding a good solution would be far more demanding. I did quite like its simplicity without them.
Title: Re: Custom Map #2502: Blue versus Grey II
Post by: teknotiss on September 26, 2013, 09:45:39 AM
Quote from: fitz on September 26, 2013, 09:18:53 AM
Quote from: teknotiss on September 25, 2013, 07:20:50 PM
as i said before a few repulsors would be nice, but i did like this map anyway.
so much that i'm inspired to make a similar themed map, but with repulsors cos i like to let people push  ;)
good work dude and make some more maps!

I enjoyed this map, but not for as long as you did  ;) I must admit that if you had repulsors then finding a good solution would be far more demanding. I did quite like its simplicity without them.

subtle challenge accepted, subtle challenge completed ;). i can do it faster too, but not much!
Title: Re: Custom Map #2502: Blue versus Grey II
Post by: fitz on September 26, 2013, 11:40:08 AM
Quote from: teknotiss on September 26, 2013, 09:45:39 AM
Quote from: fitz on September 26, 2013, 09:18:53 AM
Quote from: teknotiss on September 25, 2013, 07:20:50 PM
as i said before a few repulsors would be nice, but i did like this map anyway.
so much that i'm inspired to make a similar themed map, but with repulsors cos i like to let people push  ;)
good work dude and make some more maps!

I enjoyed this map, but not for as long as you did  ;) I must admit that if you had repulsors then finding a good solution would be far more demanding. I did quite like its simplicity without them.

subtle challenge accepted, subtle challenge completed ;). i can do it faster too, but not much!

I'm sorry if you thought I was being subtle. It certainly wasn't meant to be  ;). Anyway please accept my congratulations  ;D
Title: Re: Custom Map #2502: Blue versus Grey II
Post by: teknotiss on September 26, 2013, 12:04:53 PM
Quote from: fitz on September 26, 2013, 11:40:08 AM
Quote from: teknotiss on September 26, 2013, 09:45:39 AM
Quote from: fitz on September 26, 2013, 09:18:53 AM
Quote from: teknotiss on September 25, 2013, 07:20:50 PM
as i said before a few repulsors would be nice, but i did like this map anyway.
so much that i'm inspired to make a similar themed map, but with repulsors cos i like to let people push  ;)
good work dude and make some more maps!

I enjoyed this map, but not for as long as you did  ;) I must admit that if you had repulsors then finding a good solution would be far more demanding. I did quite like its simplicity without them.

subtle challenge accepted, subtle challenge completed ;). i can do it faster too, but not much!

I'm sorry if you thought I was being subtle. It certainly wasn't meant to be  ;). Anyway please accept my congratulations  ;D

actually chuckled out loud at that one ;D and thanks for your most gracious congrats!
not often i want to play a map enough to set good times, i really like the weapons free aspect of this one though
Title: Re: Custom Map #2502: Blue versus Grey II
Post by: wishfind on September 26, 2013, 10:00:30 PM
I built this map to play around with flow mechanics.  Improving volume near your emitter causes an early drop in spacial control with a volume advantage gained later.  The flow seems to happen at a logarithmic rate based on distance from the emitter.  Flowmax is achieved at different widths based on distance from the emitter - kinda like an HVAC system.

The creeper production is even until you break the middle capsule.  Then you have about +670 AC advantage production per second.  If you just break the capsule you would win in about three hours if you do nothing else.