Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on September 21, 2013, 09:01:05 PM

Title: Custom Map #2499: Field World
Post by: AutoPost on September 21, 2013, 09:01:05 PM
This topic is for discussion of map #2499: Field World (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2499)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2499) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2499)

Author: Viper00900 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Viper00900)

Desc:
Tons of fields, and maybe even a surprise or two
Title: Re: Custom Map #2499: Field World
Post by: viper00900 on September 21, 2013, 09:39:43 PM
I hope you all enjoy this map, setting the fields up was a lot of fun.  Without spoiling the surprise tell me what you all thought please!
Title: Re: Custom Map #2499: Field World
Post by: Angel on September 21, 2013, 10:18:05 PM
Before even playing it. Save before breaking ANY AND ALL terrain!
Title: Re: Custom Map #2499: Field World
Post by: purpleyukari on September 21, 2013, 10:23:08 PM
I liked some of the fields.  Of course the ending was kind of suprising, and I forgot to use the dark beam until the very end.
Title: Re: Custom Map #2499: Field World
Post by: Karsten75 on September 22, 2013, 07:01:15 PM
Quote from: viper00900 on September 21, 2013, 09:39:43 PM
I hope you all enjoy this map, setting the fields up was a lot of fun.  Without spoiling the surprise tell me what you all thought please!

Here's my hones opinion. I hope you enjoyed the map, because a few of the things you did kind of ruined to for me in that it reduces my wish to replay this map.

Spoiler

First you put the final gateway in a very inaccessible place. Far as I can tell, the only solution is to use the DB to destroy it. But then you give it a health of 2, meaning I now have to sit there, already knowing I don't have a challenge with the strong drones, whittling away at the gateway's extra health. THen you deliberately reduced the mirrors to two. SO if the final surprise kills me, I get to restore my last save and play again (if the player has a save), or I have to destroy the DB and sit there while building another DB.  Neither of these issues are in any way a challenge to the player, yet they detract from the enjoyability of your map.
[close]

The spiral room concept was nice, few of the rooms presented a real issue that was hard to overcome.
Title: Re: Custom Map #2499: Field World
Post by: Angel on September 22, 2013, 10:36:38 PM
Quote from: Karsten75 on September 22, 2013, 07:01:15 PM
Quote from: viper00900 on September 21, 2013, 09:39:43 PM
I hope you all enjoy this map, setting the fields up was a lot of fun.  Without spoiling the surprise tell me what you all thought please!

Here's my hones opinion. I hope you enjoyed the map, because a few of the things you did kind of ruined to for me in that it reduces my wish to replay this map.

Spoiler

First you put the final gateway in a very inaccessible place. Far as I can tell, the only solution is to use the DB to destroy it. But then you give it a health of 2, meaning I now have to sit there, already knowing I don't have a challenge with the strong drones, whittling away at the gateway's extra health. THen you deliberately reduced the mirrors to two. SO if the final surprise kills me, I get to restore my last save and play again (if the player has a save), or I have to destroy the DB and sit there while building another DB.  Neither of these issues are in any way a challenge to the player, yet they detract from the enjoyability of your map.
[close]

The spiral room concept was nice, few of the rooms presented a real issue that was hard to overcome.
I agree, he could've reduced te gateways health to 1.
Should've read my comment, and save before breaking terrain, or just hit 'R'
2 mirrors so it is more of a challenge. So you can't build the dB next t your LS, safe for enternity.
It was a very easy, unique, cool, enjoyable map. Sometimes it's fun jus tto pla y a map like this where it's fun to look at the fields, but it's easy and fun.
(all of this is my opinion)
Title: Re: Custom Map #2499: Field World
Post by: viper00900 on September 23, 2013, 04:55:09 PM
The 2 health gateway was put there to frustrate you and make you forget to save/move the db.  I understand that a 2 health anything is annoying to destroy with the gateway.  I thank you for your comments!

Spoiler
I used repulsers to defeat the fields that pour into the room you are working in, two did the trick for me nicely.  8 blasters and 6 launchers were used as well.
[close]
Title: Re: Custom Map #2499: Field World
Post by: PumpkinDog on September 24, 2013, 02:26:48 PM
Quote from: Karsten75 on September 22, 2013, 07:01:15 PM
Quote from: viper00900 on September 21, 2013, 09:39:43 PM
I hope you all enjoy this map, setting the fields up was a lot of fun.  Without spoiling the surprise tell me what you all thought please!

Here's my hones opinion. I hope you enjoyed the map, because a few of the things you did kind of ruined to for me in that it reduces my wish to replay this map.

Spoiler

First you put the final gateway in a very inaccessible place. Far as I can tell, the only solution is to use the DB to destroy it. But then you give it a health of 2, meaning I now have to sit there, already knowing I don't have a challenge with the strong drones, whittling away at the gateway's extra health. THen you deliberately reduced the mirrors to two. SO if the final surprise kills me, I get to restore my last save and play again (if the player has a save), or I have to destroy the DB and sit there while building another DB.  Neither of these issues are in any way a challenge to the player, yet they detract from the enjoyability of your map.
[close]

The spiral room concept was nice, few of the rooms presented a real issue that was hard to overcome.

Here's how I handled the final gateway:

Spoiler
Just turn off the db and let the guy rampage through the level for awhile while you use a couple nullifiers on the gateway.  Just gotta quick delete any rifts if he gets close to them
[close]
Title: Re: Custom Map #2499: Field World
Post by: teknotiss on September 24, 2013, 02:35:13 PM
"q" disables a m-rift so you can reopen it after the danger has passed.  ::)
Title: Re: Custom Map #2499: Field World
Post by: Laithaldien on January 13, 2014, 03:57:54 PM
Yay! Finally a Cube map again
Title: Re: Custom Map #2499: Field World
Post by: Grauniad on January 13, 2014, 06:33:07 PM
Quote from: Laithaldien on January 13, 2014, 03:57:54 PM
Yay! Finally a Cube map again

LOL, September, October, November, December, January... and you noticed? :)
Title: Re: Custom Map #2499: Field World
Post by: pocketdare on September 14, 2014, 02:20:37 PM
Very nice map. Agree with all the comments that the structure (and surprise) of the last room made it more of a needless grind than it had to be. But fun cube map aside from that!