This topic is for discussion of map #2442: Choices (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2442)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2442) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2442)
Author: Mijh (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Mijh)
Desc:
I found this frustrating - as it seems many people did - for the simple reason that I could not dig into the game, that I could not involve myself and enjoy it.
I know this feels vague, and it's probably not obvious when making a map, but I felt that I was fighting the map, not the enemy.
The start is proper tricky, fast and aggressive. But it's difficult to read and likely involves starting over after you lose a capsule, or maybe again after the 2nd (this happened to me; two restarts to understand the map)
Lastly, acquisition maps should be very clear, or draw the player into the map just like a conquest one to achieve a feeling of victory before the map ends. In this map we raced to get established and chase down the capsules just in time - which was great - but then the map ended when we could have won the battle. So it doesn't feel as satisfying knowing that there was a greater success just out of reach.
Anyway, I applaud the effort and appreciate the unique angle that this map took. But I hope to have offered some insight on the downvotes.