Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 20, 2013, 05:01:06 PM

Title: Custom Map #2436: Anti-Creeper Generator-2
Post by: AutoPost on August 20, 2013, 05:01:06 PM
This topic is for discussion of map #2436: Anti-Creeper Generator-2 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2436)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2436) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2436)

Author: yum234 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=yum234)

Desc:
Title: Re: Custom Map #2436: Anti-Creeper Generator-2
Post by: gaspesien on August 20, 2013, 07:21:56 PM
this map would have been funnier without the conversion bomb   :D cool map tho, fist time to comment but i so love ur map(S)
Title: Re: Custom Map #2436: Anti-Creeper Generator-2
Post by: Neoshade on August 21, 2013, 09:13:03 AM
All hail Yum: The Great Map Maker!
You have once again succeeded at finding a unique approach to this game. This is the first time that I had to rely on an anti-creeper generator without just pushing past it with brute force.
Well done sir.
Spoiler
Although, I never did bother waiting for the Portals to break the rocks.
[close]

Have you thought about preparing more of your maps with crystals or pre-built reactors?
On so many maps, it's just boring to spend most of the time building a multi-directional reactor grid.
I'm working on my first map, and I'm starting with a template with 2 rows of rock at the top of the screen for the info-bar and enough room to use Up/Down reactors without having to carefully build a complex 4-way grid.