This topic is for discussion of map #2423: The Creeper Volcano (Project Cyclope Pt. 1) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2423)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2423) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2423)
Author: Men Dude (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Men+Dude)
Desc:
You arrived at Volceenir (a.k.a. Pre-Pre-Historic Earth). It is full of volcanoes and you just teleported to one of them! Stop it and save yourself from being destroyed!
Overall a good map, with a decent story. Some constructive criticism:
1. I find it annoying when emitters are given a bunch of extra health when it feels like all it does is make the game take longer.
2. I spent the last few minutes of my game time just collecting the ore surrounding the dark beam, while everything else was destroyed/collected. Maybe don't put so much ore surrounding it.
I too spent about 5 minutes collecting ore (after all creeper etc was killed) to clear the path to the dark beam.
Ok, thank you, I will reduce the ore.
But I want players to be forced to get prepared for what is coming, thus you will end up making AC (maybe...).
And I will reduce the health of some emitters.
EDIT: How do I edit maps?
Quote from: Men Dude on August 22, 2013, 08:20:45 PM
EDIT: How do I edit maps?
once a map is published you can't edit that version, but you can load the map in the editor and make changes (also edit the title) and save it and it's a new version.
however very minor changes may be rejected during the map moderation process, as the mapmods (in general) frown upon playing multiple versions of extremly similar maps. ;)
perhaps just bear this advice in mind for future maps 8)
Ok.