Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on August 10, 2013, 01:01:05 PM

Title: Custom Map #2412: Ready, GO!
Post by: AutoPost on August 10, 2013, 01:01:05 PM
This topic is for discussion of map #2412: Ready, GO! (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2412)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2412) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2412)

Author: Mijh (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Mijh)

Desc:
Title: Re: Custom Map #2412: Ready, GO!
Post by: PMouser on August 11, 2013, 02:09:57 AM
hi, i cant seem to get the capsules fast enough
and cant nelify
Title: Re: Custom Map #2412: Ready, GO!
Post by: teknotiss on August 11, 2013, 10:52:41 AM
you don't need to nullify anything, just grab the capsules.
deactivate the microrifts except the one below your ship and the ones that have a direct route to the capsules.
build reactors in the spaces you dig, and dig for the capsules one at a time until you have a lot of reactors. only dig safe paths, leave the terrain with creeper under it
hope that helps  8)
Title: Re: Custom Map #2412: Ready, GO!
Post by: viper00900 on August 11, 2013, 04:15:03 PM
4 Reactor, packet speed boost.  Then followed the advice, very very fast.  Thanks for the map!
Title: Re: Custom Map #2412: Ready, GO!
Post by: Clark on August 11, 2013, 10:42:00 PM
Or...you could just pay attention to how the map is built.

A few well utilized weapons and the provided anti-creeper is all you need.  Protect yourself from the phantoms and really, you can take you time.

One of the most unique maps I've ever seen here, h/t.
Title: Re: Custom Map #2412: Ready, GO!
Post by: PMouser on August 12, 2013, 12:29:25 AM
Thanks a million, turning all those rifts off worked and i was fast enough i did not face the phamptons. thanks again