Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 22, 2013, 06:01:03 AM

Title: Custom Map #2382: Tunneled in
Post by: AutoPost on July 22, 2013, 06:01:03 AM
This topic is for discussion of map #2382: Tunneled in (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2382)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2382) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2382)

Author: Echo Zulu (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Echo+Zulu)

Desc:
First attempt at a map, I like tough Creeper with time to fight it, so emmiter is fast, and the heath is 2. Please tell me what you think, first map please be constructive.
Title: Re: Custom Map #2382: Tunneled in
Post by: sblob on July 22, 2013, 08:56:22 AM
I enjoyed your map!

I am also a fan of having reasonable time to build defenses.
This was a good combination of some quick play at the beginning.

Perhaps a little too deep to dig but great map!
Title: Re: Custom Map #2382: Tunneled in
Post by: teknotiss on July 22, 2013, 09:31:18 AM
i don't see how this map is too deep or long, it's a well judged use of space and a fun map to play, cheers dude! make some more maps!
Title: Re: Custom Map #2382: Tunneled in
Post by: MisterX on July 22, 2013, 09:49:40 AM
As mentioned by another, a good start that fixed amount of creeper is enough to keep it interesting especially without shields.
Very good effort.
Title: Re: Custom Map #2382: Tunneled in
Post by: Angel on July 22, 2013, 04:32:51 PM
Great first map. I agree with everyone, although it was a little to deep. It was a fun map overall. Good work!
Title: Re: Custom Map #2382: Tunneled in
Post by: Imposter on July 24, 2013, 09:32:05 PM
Overall pretty good. I agree with some others that it's a little too deep. Probably could have gotten rid of the last bottom section all together.

I also found it amusing that you misspelled creeper as crepper xP (in the intro)
Title: Re: Custom Map #2382: Tunneled in
Post by: Angel on July 24, 2013, 11:04:37 PM
Quote from: Imposter on July 24, 2013, 09:32:05 PM
Overall pretty good. I agree with some others that it's a little too deep. Probably could have gotten rid of the last bottom section all together.

I also found it amusing that you misspelled creeper as crepper xP (in the intro)

Yeah, he did! :-P Its fine though, we all make spelling mistakes when typing. In my maps, I sometimes spelled -now- as -know- just cause I type it more and its just a force of habbit.
Title: Re: Custom Map #2382: Tunneled in
Post by: teknotiss on July 25, 2013, 10:58:19 AM
Quote from: Angel on July 24, 2013, 11:04:37 PM
habbit.

::) lol point made dude!  ;)
Title: Re: Custom Map #2382: Tunneled in
Post by: Angel on July 26, 2013, 01:16:11 PM
Quote from: teknotiss on July 25, 2013, 10:58:19 AM
Quote from: Angel on July 24, 2013, 11:04:37 PM
habbit.

::) lol point made dude!  ;)

Yup! :D
Title: Re: Custom Map #2382: Tunneled in
Post by: Bongo on July 28, 2013, 05:36:03 AM
Pretty decent first map.

One little hint for future maps:

Until you have played this game for at least 6 months to a year you should assume that everyone else is better than you. Still, it's nice to have an easy map for newbies. :)

I look forward to your future maps. Good luck!
Title: Re: Custom Map #2382: Tunneled in
Post by: foghead on July 29, 2013, 08:11:39 AM
An enjoyable first map, depth and all.  The depth forces a longer time or better planning to git 'er dun faster.  Keep up the good work!  ;D
Title: Re: Custom Map #2382: Tunneled in
Post by: jeanmiwan on August 02, 2013, 01:19:35 PM
I'm a bit of a lame player (i.e. a player that hates difficult maps).
This map was a little too easy to my mind but I enjoyed it nonetheless.

I don't think making emitters needing 2 nullifiers increased the difficulty because :
1 - I was always able to build 2 emitters at the same time against the same emitter.
2 - I was warned beforehand.
The idea to have stronger emitters is good, but don't warn people. The game won't be wasted if the emitter resists my first nullifier attack and I can "scan" the emitters anyway.

I didn't think your map was too deep, since it was easy to dig through it.

That was a good first map ! keep going !