Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on July 20, 2013, 02:01:04 AM

Title: Custom Map #2379: Necrofer 1
Post by: AutoPost on July 20, 2013, 02:01:04 AM
This topic is for discussion of map #2379: Necrofer 1 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2379)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2379) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2379)

Author: Selvek (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Selvek)

Desc:
Lieutenant Hale begins his own campaign to clear the galaxy of the creeper.
Title: Re: Custom Map #2379: Necrofer 1
Post by: Katra on July 27, 2013, 09:33:46 PM
As soon as the gateway digs through to the surface from the top right chamber I'm completely overrun. No matter what I try.
Title: Re: Custom Map #2379: Necrofer 1
Post by: dwb on July 28, 2013, 12:40:34 PM
I share your pain
Title: Re: Custom Map #2379: Necrofer 1
Post by: Karsten75 on July 28, 2013, 01:17:37 PM
I struggled like mad during approval to beat this map.

Spoiler

I made a rush for the three red gems and then got some phantom coils. To contain the thread from the top emitter I needed one mortar and two blasters.

With shields, two mortars and two blasters could contain the eruption through the dig site.  It's only a brief threat if you can beat back the compressed creeper. Getting energy was a constant struggle, I had to carefully plan out the maximum dig sites I could get - even on the far right, never forgetting the phantom attacks.

I would have liked to get some AC going, but the cost of makers and mines just seemed too excessive. I don't know.
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