This topic is for discussion of map #2343: Strong Emitter (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2343)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2343) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2343)
Author: ea3401 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=ea3401)
Desc:
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I like this map, ea3401. I've noticed that your maps tend to explore some new space within the Creeper World 2 universe. Your maps are always original, and this is no exception.
It might make more sense to call this a 'proof of concept' or a 'demo'; it's not really a map. You can't build any buildings, and it's just a resource management map where you have to weigh the pros and cons of if / when you should 'save' the bunkers that are saving you. But it's balanced well. It's not trivial to figure out the best way to contain the creeper. There's a few different ways of handling it, too (I won't reveal them here.)
Thumbs-up for originality.
Thumbs-up for commentary.
i cant seem to contain the creeper, so please help, thanks