Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 19, 2013, 01:01:04 AM

Title: Custom Map #2332: Get Going
Post by: AutoPost on June 19, 2013, 01:01:04 AM
This topic is for discussion of map #2332: Get Going (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2332)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2332) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2332)

Author: pastor.healer (http://knucklecracker.com/creeperworld2/viewmaps.php?author=pastor.healer)

Desc:
Title: Re: Custom Map #2332: Get Going
Post by: PMouser on August 17, 2013, 12:09:31 AM
help please, i cant get going, i cant keep energy buildings around and stuff
Title: Re: Custom Map #2332: Get Going
Post by: Grauniad on August 17, 2013, 09:43:05 AM
I just played it though - needed a few restarts, so patience is important. Also save before opening to the drones.

Spoiler
Dig away the first block and build a coil in its place. Then 5 paces further, build a blaster. Now from the coil, build 3 reactors. then behind the blaster, build another. Use the blasters to leapfrog to the edge of visible space. fill in by building a Coil every 5th space and the spaces in between with reactors.

When you get to the other end, build a shield right up against the gateway and as soon as it takes, build a nullifier. Now fill up so you have 4 blasters at the ready. Save and dig through - try to time your dig so the drones give you a little time. Once you're around the first bend, it's a doddle for the rest of the way.
[close]
I thought I took a screen shot, but must have flubbed it. Sorry.