Knuckle Cracker

Creeper World 2 => Code Mission Discussion => Topic started by: dhc on June 17, 2013, 11:37:35 PM

Title: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dhc on June 17, 2013, 11:37:35 PM

I've really enjoyed reading the blog and finding out more about CW3, so I thought I would offer a little 'thank you' to those who are building and testing the new game.

A few useful links:
All Tournaments (wiki) (http://knucklecracker.com/wiki/doku.php?id=cw2:weekly_5_map_tournament)
Code Map Scoreboard (http://knucklecracker.com/creeperworld2/viewscores.php)
Tournament Score Tool (http://knucklecracker.com/forums/index.php?topic=7477.0)

Theme:
Creeper World 3 Blog Entries


   
   
   
   
   
   
Map Name:Size:Complexity:
Bridge to OblivionLargeMedium
Normandy in SpaceMediumMedium
Video Games are Dead!SmallHigh
Creeper in the WindMediumHigh
Roma VictorSmallMedium
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: Ultraexactzz on June 18, 2013, 05:26:58 PM
I think Roma Victor is gonna take me all week.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dhc on June 18, 2013, 05:53:01 PM
Quote from: Ultraexactzz on June 18, 2013, 05:26:58 PM
I think Roma Victor is gonna take me all week.

Yeah, I thought so too.  I'll post a scoreboard tonight but take heart that there have already been three completions of it so far.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dhc on June 19, 2013, 12:17:26 AM
Results Per Player


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
RankNameBridge to OblivionNormandy in SpaceVideo Games are Dead!Creeper in the WindRoma VictorTotal ScoreTotal Time
1dt4212255119271231210690111565834041:33
2asmussen12244119111214210540111915802846:04
3Ultraexactzz1122910463106099547984351691104:46
4dhc10845100271032789201026650385120:25
5DougB118611164911585980544900
6inept_celt111621017711119965542113
7MizInIA11157970911093936541324
8Anarchy Ape105941035910330916040443
9ctuna11976115821181135369
10sept19731137610951964931976
11theo1084910246993831033
12Atomicfrog124301226324693
13ea3401117341210623840
14Wheatmidge1214512145
Scores recorded at 2013-06-21 02:18:16 forum time.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: ea3401 on June 21, 2013, 07:59:37 AM
Someone submitted a score under my name.  ???
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: asmussen on June 21, 2013, 12:06:38 PM
Quote from: ea3401 on June 21, 2013, 07:59:37 AM
Someone submitted a score under my name.  ???

I was kind of wondering about that. Your score on Bridge to Oblivion seemed kind of low for you...  ???
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dlbushman on June 21, 2013, 08:07:45 PM
Roma Victor has sooooo many drones......  I can't even get last longer than a couple minutes
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dhc on June 22, 2013, 01:04:19 AM
With 48 hours to go...

Results Per Player


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
RankNameBridge to OblivionNormandy in SpaceVideo Games are Dead!Creeper in the WindRoma VictorTotal ScoreTotal Time
1dt4212255119271231210690111565834041:33
2asmussen12244119111214210540111915802846:04
3ea34011173410972110809588121065548068:07
4Ultraexactzz1122910463106099547984351691104:46
5dhc10845100271032789201026650385120:25
6mopa421239012211125271074647874
7DougB118611164911585980544900
8inept_celt111621017711119965542113
9MizInIA11157970911093936541324
10Anarchy Ape110391035910330940741135
11ctuna11976115821181135369
12sept19731137610951964931976
13theo1084910246993831033
14Atomicfrog124301226324693
15Wheatmidge1214512145
Scores recorded at 2013-06-22 00:01:27 forum time.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: asmussen on June 22, 2013, 02:16:20 PM
I'm not really sure what the point of somebody submitting a bunch of middle of the road scores under ea3401's name was...
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: Grauniad on June 22, 2013, 02:45:48 PM
Virgil is out of town or we could delete the scores. It may be simplest if ea3401 play them and post his usual stellar scores, thus removing the erroneous record?
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: ea3401 on June 22, 2013, 03:40:23 PM
I only played "Roma Victor", but it's no trouble to me.

There is also a faked Kithros-score for story mission Day 2.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: Ultraexactzz on June 22, 2013, 04:33:47 PM
Those are decent scores, too. Is that a usual thing?
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: ea3401 on June 22, 2013, 04:48:58 PM
No, it's very unusual. It also doesn't make any sense.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dhc on June 23, 2013, 01:21:33 AM
And we have a new leader coming into the home stretch...

Results Per Player


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
RankNameBridge to OblivionNormandy in SpaceVideo Games are Dead!Creeper in the WindRoma VictorTotal ScoreTotal Time
1mopa4212390122111252710746117705964433:27
2dt4212255119271231210690111565834041:33
3asmussen12244119111214210540111915802846:04
4ea34011173410972110809588121065548068:07
5Ultraexactzz1122910463106099547984351691104:46
6dhc10845100271032789201026650385120:25
7DougB118611164911585980544900
8inept_celt111621017711119965542113
9MizInIA11157970911093936541324
10Anarchy Ape110391035910330940741135
11theo10849102469938979140824
12ctuna11976115821181135369
13sept19731137610951964931976
14Atomicfrog124301226324693
15Wheatmidge1214512145
Scores recorded at 2013-06-23 00:17:41 forum time.

Stay tuned to see if anyone breaks 60000 points this week.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dhc on June 24, 2013, 01:02:43 AM
Congratulations mopa42

Results Per Player


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
RankNameBridge to OblivionNormandy in SpaceVideo Games are Dead!Creeper in the WindRoma VictorTotal ScoreTotal Time
1mopa4212390122111252710746117705964433:27
2dt4212255119271231210690111565834041:33
3asmussen12244119111214210540111915802846:04
4ea34011173410972110809588121065548068:07
5Ultraexactzz1122910463106099547984351691104:46
6dhc10845100271032789201026650385120:25
7DougB118611164911585980544900
8inept_celt111621017711119965542113
9MizInIA11157970911093936541324
10Anarchy Ape110391035910330940741135
11theo10849102469938979140824
12ctuna11976115821181135369
13sept19731137610951964931976
14Atomicfrog124301226324693
15Wheatmidge1214512145
Scores recorded at 2013-06-24 00:01:26 forum time.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dlbushman on June 24, 2013, 09:53:54 AM
Now that the tournament is over, would someone be willing to post a strategy for 'Roma Victor'.  I must have restarted that level 30+ times, tried several different strategies and none of them worked.

I could handle the first group of drones, the 2nd one opening and the phantom waves.  I always got overrun when the 3rd chamber opened up and that group of drones came at me.

How do you deal with that many drones?

I'd be happy with any insight, from a general strategy, to a walkthrough, screenshots or even a video.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: mopa42 on June 24, 2013, 11:34:07 AM
I should have a set of maps picked out by the end of the day.

I've got a couple of screen shots from Roma Victor. I set up an initial defense with shields, invested in energy, then built a blaster to take care of the drones from the left. Right before each release of new drones, I disconnected everything and used the energy to build shields. After the last drone rush I had just two blasters left of my four, but I had survived.
Unfortunately these screenshots don't show the in-between bits very much.

Edit - I'll add that I had by no means the fastest time, but I felt pretty safe for most of the attack.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: asmussen on June 24, 2013, 12:06:02 PM
Another alternative, similar to mopa's, is to continue the initial shield defense for a little longer and collect the other available gems and technology upgrades before moving to the right and building up your economy.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dhc on June 24, 2013, 12:21:04 PM
I managed to keep the first hole capped with shields (barely) long enough to get what I needed to build and supply an AC maker and it did most of the work from there.



Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: ea3401 on June 24, 2013, 03:17:34 PM
Step1: Pick up the gems and open all chambers.

Step2: Kill the Emitter. Don't build anything until every drone and phantom has aimed the LS.

Step3: Kill the Gateway. Continue drone evasion while clearing the creeper.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dlbushman on June 24, 2013, 04:17:18 PM
Thanks for the tips and strategies, I actually did it a couple times how asmussen suggested, but never survived.  I also did the way mopa suggested, but clearly didn't execute properly.  I'll try again when I get home from work.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: asmussen on June 24, 2013, 04:49:04 PM
Quote from: dlbushman on June 24, 2013, 04:17:18 PM
Thanks for the tips and strategies, I actually did it a couple times how asmussen suggested, but never survived.  I also did the way mopa suggested, but clearly didn't execute properly.  I'll try again when I get home from work.

One thing to keep in mind is that once you survive the initial breakout of a section of drones, it's usually not that hard to keep up with the drones as they come out one at a time. You can largely handle a lot of breakouts just by building some extra shields, and have a relatively small number of blasters. For example, I only had 3 blasters built when the upper left drones broke out of their chamber, but I built several extra shields on the path that the drones would come across, just before they were ready to break out, so that most of them were destroyed ramming the shields. Takes much less energy to setup than trying to build enough blasters to shoot down all of the drones from an outbreak.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: Wheatmidge on June 24, 2013, 07:11:15 PM
I feel like throwing in my 2 cents on strategy this time :)

I blocked off the right chamber with shields and grabbed the gems. I then immediately started building reactors and used shields as well as 2 blasters to prevent the right chamber from leaking out. And then I just built up and brute forced everything.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: dhc on June 24, 2013, 07:36:35 PM
Haven't seen this type of discussion in a while.  Nice to see the different approaches that were taken.  I initially regretted selecting this map but it turns out to have been one of the more interesting ones lately.
Title: Re: Weekly 5-Map Tournament - Creeper World 3 Blog Entries - Closing Jun 23 2013
Post by: ctuna on June 25, 2013, 10:36:28 PM
Unsuccessful in some of the other missions, I managed this one ok. I used a modified ea3401's "step 1" to block the first gap with shields, 1 repulsor and a 2 blasters, then grabbed the left-side red & 1 green gems and 2 nano-chips & retreated to the right. I knocked off enough terrain to dig down to the white gem and kill the upper right emitter, using a line of shields and a couple more blasters for protection from the surge of drones (I can never seem to accurately predict all the drones' path with shields alone) and built reactors. It got easier from there with a maker to flood the area and more digging and reactors. Sorry I didn't have pics. I wish I had thought of dhc's use of the maker early enough to flood the upper chamber, weakening the drones. Maybe next time. Nice job, all.