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Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on June 11, 2013, 12:01:04 AM

Title: Custom Map #2319: Underground
Post by: AutoPost on June 11, 2013, 12:01:04 AM
This topic is for discussion of map #2319: Underground (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2319)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2319) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2319)

Author: Smashead666 (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Smashead666)

Desc:
Goodluck. 1st part is kind of tricky.. at least for me.
Title: Re: Custom Map #2319: Underground
Post by: Marley on June 11, 2013, 03:48:26 PM
I can't help but think I'm missing something obvious.  Is there a way of dealing with a metric arseton of creeper that's trapped inside shields other than to line up as many launchers as possible, go eat lunch, and come back every now and then to rebuild shields?  (And no, it's not enough to convert, that's an *imperial* arseton.)
Title: Re: Custom Map #2319: Underground
Post by: smashead666 on June 11, 2013, 11:03:00 PM
Honestly, it took me about 3 playthroughs to actually finish the damn thing, haha. I used Makers, a lot of makers. I kind of went easy with the fields, so you don't have to worry about any creeper going into your base, it was way to hard when it all came crashing down. I just delt with the 1st pool you encounter, the one thats eating away at the ground, and lined up blasters, launchers and makers to spam anti-creeper.

Also, try taking out the emitters when the creeper shifts. 
Title: Re: Custom Map #2319: Underground
Post by: smashead666 on June 11, 2013, 11:04:29 PM
Side note: How the hell did someone beat my map in like 5 minutes?! I would love to see a video of that.
Title: Re: Custom Map #2319: Underground
Post by: Kingo on June 12, 2013, 12:23:42 AM
Some of the old Creeper World hands are truly astounding in their scores :)
It's something called experience and thinking outside the box.
Or finding a flaw (no offense intended) in a map that allows it to be quickly finished.
Title: Re: Custom Map #2319: Underground
Post by: smashead666 on June 22, 2013, 03:20:27 AM
haha, no offence taken. I wish I had the ability to find flaws, or back doors, or work arounds like that. I made the map, and it still takes me almost 30 mins to beat it, lmao. :P
Title: Re: Custom Map #2319: Underground
Post by: ea3401 on June 22, 2013, 09:02:21 AM
You only need some well placed shields to force creeper-to-anticreeper-conversion. At 5:00 min the fields are turning again, and everything will be mixed together.

Spoiler
(http://knucklecracker.com/forums/index.php?action=dlattach;topic=13388.0;attach=13642;image)
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