Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 27, 2013, 07:01:04 AM

Title: Custom Map #2113: Rebirth Part 2
Post by: AutoPost on March 27, 2013, 07:01:04 AM
This topic is for discussion of map #2113: Rebirth Part 2 (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2113)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2113) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2113)

Author: Keeper Decagon (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Keeper+Decagon)

Desc:
The Anti-Nexus has sent you to a desolate world to rescue some friendly emitters from the Styglek scientists. The facility, however, is built like a prominent fortress...
Title: Re: Custom Map #2113: Rebirth Part 2
Post by: Marley on March 27, 2013, 03:17:41 PM
This is shaping up to be a really cool story.

Experimentals make this one academic, though.  I'll have to replay it without them.  Looks like it will be more of a challenge.
Title: Re: Custom Map #2113: Rebirth Part 2
Post by: Angel on March 27, 2013, 05:15:36 PM
should've put experimentals at a point loss just to make it a little harder.

Great map thouhg, love the series! :D
Title: Re: Custom Map #2113: Rebirth Part 2
Post by: Imposter on March 27, 2013, 11:07:00 PM
Quote from: Angel on March 27, 2013, 05:15:36 PM
should've put experimentals at a point loss just to make it a little harder.

Great map thouhg, love the series! :D

I tried doing that in my own map, but apparently the player has to collect all tech to finish a mission :(