Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 21, 2013, 11:01:05 PM

Title: Custom Map #2102: Great Balls of Fire
Post by: AutoPost on March 21, 2013, 11:01:05 PM
This topic is for discussion of map #2102: Great Balls of Fire (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2102)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2102) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2102)

Author: Peter Power (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Peter+Power)

Desc:
Collect the capsules but beware as the Spinning Death surrounds you! It's not just deadly, but darn annoying too as it will destroy all your packets. You'll need the Micro-Rift Tech but it's just out of reach...
Title: Re: Custom Map #2102: Great Balls of Fire
Post by: PeterPower on March 21, 2013, 11:04:06 PM
Hopefully this one isn't too hard but if you're having trouble, I made a quick walkthrough.
http://dagongame.blogspot.ca/2013/03/map-2102.html
Title: Re: Custom Map #2102: Great Balls of Fire
Post by: PeterPower on March 22, 2013, 10:10:28 AM
2 quick notes:

This is an "Acquisition" Map. You don't need to nullify anything.
The fireballs are fed from the 2 Creeper pits continually and it's not necessary to kill them.
Title: Re: Custom Map #2102: Great Balls of Fire
Post by: J on March 22, 2013, 11:13:43 AM
Did pretty much the same as in the walkthrough. The only difference is that I had to save and load a few times and I directly built my blasters near the gateway instead of the LS. Good map!
Title: Re: Custom Map #2102: Great Balls of Fire
Post by: PeterPower on March 22, 2013, 09:49:08 PM
Thanks J, teknotiss, and Helper for the positive feedback. I don't mind getting lots of down votes as long as SOME people like the map enough to comment on it. I don't 'try' to make them difficult... They just turn out that way. :)
Title: Re: Custom Map #2102: Great Balls of Fire
Post by: joshuad156 on March 23, 2013, 02:12:16 PM
Yet another challenging, but fun map.  Thanks!

This one definitely forces some unnatural play (capping emitters with blasters and AC instead of nullifiers).  I did have to reload once, when I realized how quickly the drones ramped up around the 20 minute mark.  Once I had the strat figured out though, a second play-through went much quicker and I was able to collect the capsules before I 'ran out of time'.
Title: Re: Custom Map #2102: Great Balls of Fire
Post by: RealAndy on March 23, 2013, 09:23:05 PM
I loved this map, gave me lots of thinking as i initially tried to destroy the creeper in the storage boxes, almost worked but then drones got too heavy.  Would like to try the same map without the drones increasing too much and with less health on the emitters, reakon I could do it by conquest.
Title: Re: Custom Map #2102: Great Balls of Fire
Post by: Angel on March 24, 2013, 12:32:53 PM
Great, challenging map man.
Title: Re: Custom Map #2102: Great Balls of Fire
Post by: PMouser on March 30, 2013, 12:22:31 PM
ye, i could not handle all those drones had to give up