Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 11, 2013, 11:01:03 PM

Title: Custom Map #2068: The Last of the Loki (Rain of Fire) (Updated Big Time)
Post by: AutoPost on March 11, 2013, 11:01:03 PM
This topic is for discussion of map #2068: The Last of the Loki (Rain of Fire) (Updated Big Time) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2068)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2068) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2068)

Author: Angel (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Angel)

Desc:
Changes: -Color of creeper reset to default -Took away shields from the blocks that had them inside -Gave you most techs in beginning so you don't have to take em before the nexi blow up -Lowered strength of some emitters -Took away the capule, gateway in the spawn -Took away all the micro rifts so 'sub-levels' must be played in order -Gave crystals in the beginning -Gave 10k energy in the crystal at the bottom near the nexi for a little extra 'umph' to destroy the nexi or help protect yourself/penetrate the huge drone circle on first encounter -I took out all the text from the cubes (I think, except for 'sub-level' -Changed all fields to C only -Changed some drone spawn times -Added Custom graphics -Delayed nexi activation time Note: -You have 3 friendly emitters hidden under the top 2 reactors and the micro rift -The ore with the crystals is diggable w/o mining the ore first -The nexi DON'T emit creeper, hold fields keep the creeper in. Destroy the emitters, and the creeper won't get spit out anymore
Title: Re: Custom Map #2068: The Last of the Loki (Rain of Fire) (Updated Big Time)
Post by: Angel on March 11, 2013, 11:10:58 PM
Before anyone comments about it, or realizes the 10k energy crystal in the bottom isn't there. See the holocube 2 blocks from the DB tech? That was SUPPOSED to be the crystal, but i forgot to move it, change it and all, and then it got blown up...so yah......sorry  :P
Title: Re: Custom Map #2068: The Last of the Loki (Rain of Fire) (Updated Big Time)
Post by: WiseSage on March 13, 2013, 06:31:44 PM
Angel, your maps stupefy me on and on. I see you love "mini-worlds" you create, so I don't want to say they worth negative words. But... how many units one should usually build to destroy one layer of your map? Second one on this map, to instantiate.
Title: Re: Custom Map #2068: The Last of the Loki (Rain of Fire) (Updated Big Time)
Post by: Angel on March 13, 2013, 07:03:50 PM
Depends on the map, emitter strength, drone strength, creeper density, etc, but here, this may help.

-High creeper density/powerful emitter, no drones- mostly launchers, 5-8 blasters
-High creeper density/powerful emitter, drones- mostly launchers with blasters set to 'drones only' 5-7 regular blasters
-Medium-low creeper density/weak(er) emitter, drones- mostly blasters with 1-4 launchers
-No creeper/very weak emitter, drones, all blasters, no launchers (unless drones have high payloads)

And yes, i do very much like 'mini worlds' or 'mini maps' within my maps. Sections, if you will.

And most of the time, my emitters (super strong or super weak) have a max density of 2 billion, so, for instance, the 'sub level 2' has emitters that do that. so for 'sub level 2' build 3 layers of shields, blasters surrounding it, and as many launchers as you can afford.