Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 10, 2013, 03:01:05 PM

Title: Custom Map #2059: StarGate: Foothold
Post by: AutoPost on March 10, 2013, 03:01:05 PM
This topic is for discussion of map #2059: StarGate: Foothold (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2059)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2059) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2059)

Author: Angelacus (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Angelacus)

Desc:
Creeper have infested the SGC by means of the Star Gate. Can you retake the mountain?
Title: Re: Custom Map #2059: StarGate: Foothold
Post by: yum-forum on March 13, 2013, 05:50:28 AM
Sorry for question. How to kill Nexus if nexus on non-decayable terrain?
Title: Re: Custom Map #2059: StarGate: Foothold
Post by: Kithros on March 13, 2013, 08:31:10 AM
Quote from: yum-forum on March 13, 2013, 05:50:28 AM
Sorry for question. How to kill Nexus if nexus on non-decayable terrain?

Eventually the gateway will fire a phantom at the nexus, which puts creeper under it making it destroy everything around it etc. and activating. If you kill the phantom gateway before this happens the map will become impossible I think (this map hass a pretty significant luck component because there's no good way to tell when the gateway will send a phantom at the nexus)..
Title: Re: Custom Map #2059: StarGate: Foothold
Post by: yum-forum on March 13, 2013, 09:29:05 AM
Quote from: Kithros on March 13, 2013, 08:31:10 AM


Eventually the gateway will fire a phantom at the nexus, which puts creeper under it making it destroy everything around it etc. and activating. If you kill the phantom gateway before this happens the map will become impossible I think (this map hass a pretty significant luck component because there's no good way to tell when the gateway will send a phantom at the nexus)..
Thank You!
I was "lucky" - Phantom not fired at the nexus within 30 minutes...  :)
But map very creative!
Title: Re: Custom Map #2059: StarGate: Foothold
Post by: Marley on March 14, 2013, 02:23:54 AM
Quote from: yum-forum on March 13, 2013, 09:29:05 AM
I was "lucky" - Phantom not fired at the nexus within 30 minutes...  :)
But map very creative!

Me too.  38 minutes and nothing... I even went up and took care of the emitters just above while I waited.  Oh well.  :P
Title: Re: Custom Map #2059: StarGate: Foothold
Post by: Marley on March 14, 2013, 02:34:46 AM
Sometimes, ya just gotta...

Title: Re: Custom Map #2059: StarGate: Foothold
Post by: PMouser on March 19, 2013, 03:38:25 AM
how to get down there the phantoms wont let me keep beakens
Title: Re: Custom Map #2059: StarGate: Foothold
Post by: Katra on March 24, 2013, 10:01:57 PM
Deleted as unwinnable. Maps should not depend on a random and very rare event to become winnable.
Title: Re: Custom Map #2059: StarGate: Foothold
Post by: teknotiss on March 25, 2013, 12:26:36 PM
Quote from: Katra on March 24, 2013, 10:01:57 PM
Deleted as unwinnable. Maps should not depend on a random and very rare event to become winnable.

when i tried to work out the phantom targeting issue i found the phantom will always target the nexus unless you open the chamber the phantoms are fired from then it will never target the nexus.   ???
dunno why but i tried it a few times both ways just to see.   ::)