Knuckle Cracker

Creeper World 2 => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 08, 2013, 09:01:05 AM

Title: Custom Map #2055: The Riddle
Post by: AutoPost on March 08, 2013, 09:01:05 AM
This topic is for discussion of map #2055: The Riddle (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2055)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2055) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2055)

Author: Tschipi (http://knucklecracker.com/creeperworld2/viewmaps.php?author=Tschipi)

Desc:
Lets see if you can do this.
Title: Re: Custom Map #2055: The Riddle
Post by: Bongo on March 08, 2013, 01:40:32 PM
I love hard maps and I love unique maps but this map is just impossible without a little editor reference cheating. If you make even one mistake the maze is ruined and you have to reload.

It would have been so much better with just one Maker available, 3 Blasters, or visible Creeper.

Well, better luck next map...
Title: Re: Custom Map #2055: The Riddle
Post by: creeperjunkie on March 08, 2013, 04:14:56 PM
Really dude?  [ad hominem insult removed -G.].  You don't even say what you are supposed to navigate this maze with.  My cursor?  How about a solution so maybe people will stop giving you a thumbs down.
Title: Re: Custom Map #2055: The Riddle
Post by: J on March 08, 2013, 04:25:01 PM
The holocube says in which direction you should go (haven't checked it, I opened in the editor and changed creeper colors, laid out all repolsors and copied it to the game (moved repulsors forward instead building new ones)). The cleanup is pretty boring, would have been better if the fields were creeper-only (CBombs!).
Title: Re: Custom Map #2055: The Riddle
Post by: creeperjunkie on March 08, 2013, 05:07:50 PM
ok....thanks for the help.  STILL worst board EVER  EPIC FAIL
Title: Re: Custom Map #2055: The Riddle
Post by: teknotiss on March 08, 2013, 05:20:50 PM
@creeperjunkie
there is no need to be rude. i also am not a fan of this map, but being rude to it's author won't help. constructive criticism might though. both of your posts have been a bit more unpleasant than necessary. please consider that the author of a map might be quite young or sensitive and try to remain respectful.
thank you
Title: Re: Custom Map #2055: The Riddle
Post by: Grauniad on March 09, 2013, 05:12:37 AM
I want to point out, again, that every map maker is entitled to explore the limits of the game and game mechanics in any way they see fit. If they are willing to make and test a map that is unusual or emphasize an aspect of the game that is not within the norm, it is fair for them to do so. They have no obligation to make it easy, provide waymarkers or detailed instructions - that is up to them.

Players can provide feedback in one of two ways - giving the map a thumbs up/down rating or provide constructive feedback about a map. Insulting the maker of the map, or ad hominem insults will not be tolerated. Repeated violation of these guidelines, more fully laid out in this topic (http://knucklecracker.com/forums/index.php?topic=10092.0), will incur consequences.  Being on these boards and being allowed to post here is a privilege, not a right.

If anyone has a problem with the contents of a comment, please don't take the map discussion off-topic by reprimanding the poster. Report the post to the moderators and one of us will be along to see what needs done.
Title: Re: Custom Map #2055: The Riddle
Post by: peter on March 09, 2013, 03:35:59 PM
I have tried this map several times, but without success.  I think the base idea is a fine one, although it does feel that it is one that could have been more user friendly.  Not saying it is a bad map as it is, as it appears to be doing what you set out to do, an almost blind maze that has only one way to finish it.

That is what, in my opinion, is the downfall of this map, that there is really only 1 way of completing it.  I personally prefer maps that can be done in numerous ways with differing strategies.

I will not vote this map down though, because I do think it is one that has value, even if it is one I do not expect to try again.

Thanks for making the map, and I hope to see a variation on this theme, all be it with more playing options.
Title: Re: Custom Map #2055: The Riddle
Post by: Angel on March 10, 2013, 12:38:16 AM
@creeperjunkie

Some people do like maps. AT LEAST 1 person likes every map, weither it is the map maker or not. People appreciate a lot of things, and he clearly put a lot of hard work into this map like I do with mine, and MANY other map editors. Every map is it's own book. Open it and read it.  If you don't read it close enough, you don't understand it.
Title: Re: Custom Map #2055: The Riddle
Post by: PMouser on March 18, 2013, 11:21:15 PM
how to kill the creeper without weapons?
Title: Re: Custom Map #2055: The Riddle
Post by: peter on March 19, 2013, 12:08:36 AM
Quote from: PMouser on March 18, 2013, 11:21:15 PM
how to kill the creeper without weapons?

The key to this map would appear to be the use of repulsers, while following the directions in the cube.