This topic is for discussion of map #2047: teks36 they're coming right for us!!! (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2047)
(http://knucklecracker.com/creeperworld2/thumb.php?id=2047) (http://knucklecracker.com/creeperworld2/viewmaps.php?mapid=2047)
Author: teknotiss (http://knucklecracker.com/creeperworld2/viewmaps.php?author=teknotiss)
Desc:
oh no! better be ready, got about a minute then we get incoming drones! and, oh joy, ever increasing phantoms too. great.
Nice Map Tek!
I'm probably gonna send you the next installment of TLS sooner or later :D
Sincerely,
David99999
cheers dude, this one was fun to make and test, as most people can tell i love AC!
happy to test dude, just pm me to remind me to check my mail
sorry the AC dont work in the dark, and i get into trouble before i can get a beacken near by, please help thanks
Quote from: PMouser on March 16, 2013, 06:57:51 AM
sorry the AC dont work in the dark, and i get into trouble before i can get a beacken near by, please help thanks
you need no beacons or any other units, this map can be done just be a bit of digging and two nullifiers.
if you move the LShip about a bit you'll see the Creeper dominates one area for a bit then the AC does.
you need to dig a bit towards the gateways so the creeper can eat away the terrain under the gateways and then you can nullify them when they are clear.
there are also some mega AC squares in the decayable terrain that will stop you freeing the gateways if you dig it out too soon, but once the gates are open it's a game winner.
hope that helps, if not ask again 8)
Quote from: teknotiss on March 16, 2013, 12:50:32 PM
Quote from: PMouser on March 16, 2013, 06:57:51 AM
sorry the AC dont work in the dark, and i get into trouble before i can get a beacken near by, please help thanks
you need no beacons or any other units, this map can be done just be a bit of digging and two nullifiers.
if you move the LShip about a bit you'll see the Creeper dominates one area for a bit then the AC does.
you need to dig a bit towards the gateways so the creeper can eat away the terrain under the gateways and then you can nullify them when they are clear.
there are also some mega AC squares in the decayable terrain that will stop you freeing the gateways if you dig it out too soon, but once the gates are open it's a game winner.
hope that helps, if not ask again 8)
oops sorry wrong map! that was advice for my next in series "mutually assured...."
this one has all you need to win, collect the 5/6 cost gem, then the 50 cost gems one after the other.
build a mrift
in the bottom section dig across as far as you can, and once the vacuuming makers are lit up you have a nearly unlimited supply of AC, remember to provide phantom coils down there, build lots of reactors, and some tech domes too.
in the top section build a load of blasters and launchers, and once the free ac is available build loads of makers. collect all bunkers and win!
hope that helps this time 8)