Knuckle Cracker

Creeper World => Custom Map Discussion => Custom Map Comments => Topic started by: AutoPost on March 02, 2013, 02:14:13 PM

Title: Custom Map: Branching
Post by: AutoPost on March 02, 2013, 02:14:13 PM
This topic is for discussion of map: Branching (http://knucklecracker.com/creeperworld/mapcomments.php?id=5920)
(http://knucklecracker.com/creeperworld/thumb.php?id=5920) (http://knucklecracker.com/creeperworld/mapcomments.php?id=5920)

Author: CtopherMI (http://knucklecracker.com/creeperworld/viewmaps.php?author=CtopherMI)

Desc:
Branch towards the totems, but not all emitters can be capped, so watch yourself.
Title: Re: Custom Map: Branching
Post by: Jerdog on March 02, 2013, 10:28:08 PM
Pretty map.  Pretty good one too.

There are three differences between cappable and uncappable emitters:
1) Uncappable ones take more energy to hold in check.  This matters only if you want energy to be part of the gameplay of the map.  No issue here - you can build reactors everywhere.
2) Uncappable ones are annoying when due to terrain.
3) Strong emitters can be uncappable if you have to park on top of them.  That's the case here.  This case is acceptable for gameplay in my opinion.
Title: Re: Custom Map: Branching
Post by: CtopherMI on March 03, 2013, 01:27:06 PM
Yes, you can cap these for a short period of time, but the blaster sitting on top of some of the emitters will die after a while.  It can be replaced with a fresh one if you want :)

Glad you like it.  I'm working on another map that is looking interesting, but I'm having trouble progressing so far, so I need to work on it some more.